Denshattack! Review: All Aboard for the Wildest Ride of the Year
A train is supposed to stay on the tracks. Denshattack! has other plans, turning that gloriously absurd premise into a high-speed arcade adventure packed with tricks, chaos, and…
A game about what music leaves behind: memories, feelings, people, and pieces of our lives that can suddenly come rushing back with the sound of a familiar song.
A train is supposed to stay on the tracks. Denshattack! has other plans, turning that gloriously absurd premise into a high-speed arcade adventure packed with tricks, chaos, and…
At the heart of Dinghai: The Ocean Pillar is the Abyssal Dragon, a legendary general who once served under Emperor Yan. His rise comes to an abrupt end…
For months, SPINE has been one of those games we have been waiting to see again. We have followed its development from afar, watching Nekki reveal just enough…
The latest State of Play finally answers the question Phantom Blade Zero has left hanging for years: what kind of game is hiding behind those spectacular blades?
What if everything we ever learned about death in video games was wrong? Think about the way we have been taught to approach death in video games. For…
The Midnight Walk is a work that builds its identity at the crossroads of different languages: video games, stop-motion cinema, sculpture, Nordic fairy tale, and philosophical narrative
It takes only a few minutes with a controller in your hands to understand what Fading Echo is truly trying to achieve. Its ambition is not to overwhelm…
Narratively, 33 Immortals takes one of its most interesting risks before the first battle has even begun. Rather than adapting The Divine Comedy outright, Thunder Lotus uses Dante…
Some games fade from memory not long after the credits roll. Others linger. Not because they are necessarily the biggest, the most technically impressive, or the most commercially…
If you have made it this far, one question is likely to have surfaced with increasing urgency: what exactly is Glasshouse? What kind of experience is it trying…
Let’s be honest for a moment – without filters, without that reflexive cynicism we’ve learned to adopt whenever a new game appears on screen. We no longer really…