In this interview, the creator of Papetura discusses the origins and inspiration behind a video…
A Thug’s Ascension: Interview with MOONWALK GAMES
A Thug's Ascension is a video game that takes place in the decaying urban landscape…
Interview with Jyamma Games: An ambitious, young, and modern Video Game Studio Made in Italy
We took a virtual leap into the studios of Jyamma Games, an interesting and promising…
Dead Unending: Interview with Tylario
Tylario is definitely a rookie indie developer, but do not underestimate him. With the release…
After Us: Our Interview with Piccolo Studio
Our Interview with Alexis Corominas Barrueco, Founder, General Manager, and Producer at Piccolo Studio, and…
Video Games and Pedagogy: An Interview with Dr. Raffaele Rubechini
The importance of video games in the educational process, explained by Dr. Raffaele Rubechini, Professional…
Interview with Poopsy: The Lies We Tell Ourselves Game Developer
The Lies We Tell Ourselves is a 3D first-person psychological horror title full of intelligent…
Steelkrill Studio – Interview With the Developer
If you survived the WW1 horrors and sunk in the creepy Backrooms, maybe you want…
TEARS OF MAGIC: Interview with Good Old Pixel
Tears of Magic is a fantastic journey into a vibrant world filled with unforgettable characters…
KAKU: ANCIENT SEAL – Interview with BINGOBELL
Previously, I mentioned how much Kaku: Ancient Seal surprised me. And my interest and curiosity…
ADVENTURE LIGHT: Interview with Yuri Chervonyi
The Adventure Light is the new and ambitious project created by Yuri Chervonyi. It's an…
FOOLISH MORTALS: Interview with David Younger
Foolish Mortals is a new and macabre point-and-click adventure developed by Inklingwood Studios. A project…