Beneath the glow of a silver sun, a fearless new heroine rises, ready to forge her own path among the stars.

Some games fade from memory not long after the credits roll. Others linger. Not because they are necessarily the biggest, the most technically impressive, or the most commercially successful, but because they leave behind something far more difficult to quantify: a lasting impression. A particular atmosphere. A feeling. The memory of a place that never existed, yet somehow remains vividly familiar years later. For many players, Ghost Song was one of those games.

Released in 2022 after years of development, the debut project from solo developer Matt White – better known as Old Moon – offered far more than a strong blend of exploration, combat, and Metroidvania-style progression. It delivered a world with a striking sense of identity: a lonely, haunting science-fiction setting defined as much by what it withheld as by what it revealed.

Set on the desolate moon of Lorian, Ghost Song invited players into a world of abandoned facilities, forgotten histories, and mysteries buried beneath layers of alien rock. Exploration was driven not only by curiosity, but by the constant feeling that something larger existed beyond the player’s understanding. Every cavern, every derelict structure, and every fragment of environmental storytelling hinted at a history that extended far beyond the events unfolding on screen.

That approach became one of the game’s defining strengths. Rather than overwhelming players with exposition, Ghost Song relied on mood, implication, and discovery. Its distinctive blend of science fiction, melancholy, and cosmic horror created a world that felt unusually cohesive and deeply personal. Lorian was more than a backdrop for the adventure; it felt like a character in its own right, shaping the tone and identity of the experience at every turn.

The Silver Sun

It is no surprise, then, that Ghost Song still holds a special place for many players years after its release. Beyond its art direction, world-building, and exploration, the game created a rare sense of place – the kind that lingers long after the credits roll. What makes that achievement even more remarkable is that Ghost Song was, for the most part, the work of a single creative vision.

Working under the Old Moon banner, Matt White spent years developing a universe that reflected his artistic sensibilities in almost every aspect of its design. From its atmospheric environments and creature designs to its understated storytelling and haunting sense of isolation, Ghost Song carried a distinctive identity that helped it stand apart within an increasingly crowded independent games landscape. Which is precisely why White’s next project has attracted so much attention.

The developer is currently working on The Silver Sun, an upcoming scifi game set within the same universe as Ghost Song. Rather than serving as a direct sequel, however, the project appears to be exploring a different corner of that world through a new protagonist, a different point in the timeline, and an entirely original story. Details remain limited and development is still in its early stages, but the premise alone is already enough to spark excitement among fans of White’s previous work.

More than simply the announcement of a new game, The Silver Sun feels like a return to a universe many players never truly left behind. Perhaps most intriguing of all is what the project appears to suggest about the wider world of Ghost Song itself.

The original game increasingly feels less like a self-contained narrative and more like an introduction to something larger – a universe shaped by untold histories, unexplored eras, and stories still waiting to be revealed.

If The Silver Sun succeeds in building on that foundation, it could give players the chance to return to Lorian from a completely new perspective while deepening their understanding of the world that first drew them in.

For now, it remains far too early to know exactly what direction The Silver Sun will ultimately take. Yet its very existence is already enough to spark curiosity. Because beneath the glow of its silver sun appears to burn the same creative ambition that made Ghost Song such a distinctive and memorable experience in the first place.

And for those who never quite forgot Lorian, that may be reason enough to start paying attention.

A New Light Cuts Through the Ghost Song Universe

After learning that The Silver Sun is set within the same universe as Ghost Song, one question has naturally surfaced among players: what does it actually feel like to play? Because beyond its setting, narrative ambitions, or thematic continuity with Matt White’s previous work, it is gameplay that ultimately defines the experience. It is through combat pacing, exploration flow, character progression, and the constant forward momentum through a world that reacts, unfolds, and slowly reveals its rules that a game truly establishes its identity. And on that level, The Silver Sun already appears to be carving out a distinct one.

Details remain limited, and the project is still in early development – so much so that it does not yet have a public store page. Even so, what Matt White has shared so far is enough to suggest a clear creative direction.

This is not a straightforward continuation of Ghost Song, nor a simple re-skin of its systems under a new aesthetic layer. Instead, The Silver Sun appears to be a reworking of the same creative language: less a traditional sequel than a reinterpretation of an existing universe, shaped through new rules, altered pacing, and a different set of design priorities.

White also appears to be moving away from the more rigid expectations of the metroidvania framework – not by abandoning its foundations, but by rethinking how its core systems interlock. Exploration, character progression, ability acquisition, and gradual discovery remain key pillars, yet the emphasis seems to shift toward a more fluid, interconnected structure. The goal is less about following a familiar formula and more about sustaining momentum, reinforcing atmosphere, and preserving the feeling of traversing a world that feels seamless and constantly in motion. For fans of Ghost Song, that distinction is meaningful.

It suggests a project less interested in repetition or incremental iteration, and more focused on rethinking how its world is played, read, and inhabited. Not an evolution of a formula, but a reassessment of its underlying design principles.

Combat appears to follow a similar philosophy. Where Ghost Song balanced ranged encounters, resource management, and situational melee exchanges, The Silver Sun seems to lean toward a more direct and weighty approach. Yuki is shown wielding a massive two-handed sword – an immediate indication of shifting pacing, impact, and spatial engagement.

In White’s design language, weapons are never purely cosmetic. They define rhythm, movement, and the internal logic of encounters. Here, everything points toward combat that feels more deliberate and grounded, where timing, positioning, and enemy reading may matter as much as raw offensive output. Another detail that has already drawn attention is the mysterious spherical artifact attached to Yuki through a mechanical support. It is one of the most distinctive elements revealed so far, and in the absence of any official explanation, one of the most intriguing. It could be tied to combat, exploration, progression, or some combination of the three. Whatever its role turns out to be, it is clearly meant to matter.

Yet perhaps the most compelling aspect of The Silver Sun lies in what remains unknown. How will exploration be structured? How interconnected will the world be? How deep will RPG systems go? How will Yuki evolve throughout the journey? Will there be equipment systems, branching paths, or meaningful choices shaping the experience? And above all, how will freedom, narrative, and discovery be balanced? These questions remain unanswered – but they also define the project’s appeal.

Because those familiar with Ghost Song know that Matt White does not build games as isolated systems. His work is defined by cohesion, where mechanics, atmosphere, and narrative are woven into a single expressive whole.

And that may ultimately be the expectation surrounding The Silver Sun: not greater scale or complexity for its own sake, but that rare harmony between action, atmosphere, and meaning that made Ghost Song so memorable. The sense that every step, every discovery, and every fragment of story belongs to something larger and deliberately designed.

Ultimately, that is what many players are hoping to find beneath the glow of the Silver Sun: not just another game, but a world worth inhabiting slowly – one that stays with them long after the journey ends.

When Will The Silver Sun Be Released?

At the time of writing, The Silver Sun does not yet have a release date. The project is currently in full development and, according to Matt White’s own updates on social media, it will soon be possible to add the game to your Steam wishlist.

To stay up to date with future updates and be among the first to know when the official Steam page goes live, be sure to follow us and keep an eye on the developer’s official channels.

That’s all for now. Stay tuned for further updates.

Grown up with MediEvil and DOOM and fascinated by the video game world since 1998. This passion stems from a desire to discover and research the videogame at 360 degrees, with particular attention to the Indie scene.