Deaths of Peck Is a Lovable, Violent Little 2D Platformer That Really, Really Wants You Dead
What if everything we ever learned about death in video games was wrong? Think about the way we have been taught to approach death in video games. For…
A psychological horror that turns military training, obedience, and familiar FPS conventions into tools for questioning the player’s own sense of control.
What if everything we ever learned about death in video games was wrong? Think about the way we have been taught to approach death in video games. For…
A Fighter’s Nova: Mindara is an intriguing fusion of two genres that seem to be complete opposites at first glance. Fighting games and JRPGs attempt to coexist in…
It takes only a few minutes with a controller in your hands to understand what Fading Echo is truly trying to achieve. Its ambition is not to overwhelm…
After more than twenty years of fan demand and unanswered questions, Resident Evil Code: Veronica is finally set to return as Resident Evil Veronica. But this is far…
If you have made it this far, one question is likely to have surfaced with increasing urgency: what exactly is Glasshouse? What kind of experience is it trying…
Let’s be honest for a moment – without filters, without that reflexive cynicism we’ve learned to adopt whenever a new game appears on screen. We no longer really…
Absurd. Unhinged. Fragmented. Excessive to the point of apparent collapse. At first glance, Into The Unwell feels less like a game than a system in open revolt against…
When Assassin’s Creed IV: Black Flag launched in 2013, it marked a rare inflection point for the franchise: a genuine creative departure rather than a gradual iteration on…
Following its reveal, which already drew the attention of psychological horror fans, When Sirens Fall Silent, the upcoming project from Italian studio LKA, returns with a second trailer…
The debut title from Brain Jar Games, Dead as Disco is a stylish beat ’em up where martial arts and rhythm go hand in hand. Here are our…
There are moments when a single image, a brief sequence of footage, or even an apparently insignificant detail is enough to suggest that a game may be aiming…