Chris Darril’s game – the first Italian title nominated for the Annie Awards and winner of the Webby Award 2026 – expands beyond the boundaries of the medium with a new publishing line designed for the Italian and international market.

Some works, from the moment of their announcement, already carry the specific weight of something important. Bye Sweet Carole has been like that from the very beginning: a hand-drawn dark fairy tale, an Italian video game that spoke with the voice of the great classic animations, and that over time proved it could stand in the world with rare dignity. Today, that journey takes another step forward.

Tora Edizioni and Little Sewing Machine have announced this morning the launch of an editorial partnership dedicated to the development and expansion of Bye Sweet Carole‘s narrative universe. An agreement that goes beyond simply bringing the game to print, born with the stated intention of building something broader: a publishing line designed to deepen the lore, the characters, and the emotional threads of the original work, with a roadmap that will reveal formats, timelines, and international partners in the coming months.

Bye Sweet Carole

A Work That Has Already Proven It Can Speak Beyond Borders

To understand the weight of this announcement, it’s worth remembering where Bye Sweet Carole stands right now. In recent weeks, Chris Darril‘s game claimed the Webby Award 2026 in the Games – Independent Creator category, a recognition the specialist press hailed as a historic first for an Italian video game. Before that came the Annie Awards nomination in the Best Character Animation – Video Game category, where Bye Sweet Carole stood alongside productions of the caliber of Death Stranding 2: On the Beach – a detail that, given Tora Edizioni’s catalog, carries a certain narrative irony, since the Roman publisher has already worked on the official Death Stranding artbook.

We at Indie Games Devel have followed Bye Sweet Carole since its first public presentation in the summer of 2023, when we wrote our first impressions of that strange and fascinating hybrid between Disney animation and survival horror taking shape at Little Sewing Machine’s studios. Since then we interviewed Chris Darril, watched him build this world piece by piece – Lana, Carole, Bunny Hall, the Kingdom of Corolla – and finally reviewed the game in February of this year, giving it an 8/10 and writing that it was “a work that lives in its fragility, and finds its most authentic strength in that very fragility.” That journey gives today’s announcement its full meaning.

Tora Edizioni Bye Sweet Carole

Tora Edizioni: A Choice That Is No Accident

The publisher entering this project is no ordinary outfit. Tora Edizioni is a Roman publishing house founded in 2016, specializing in Italian artists and projects spanning comics, graphic novels, artbooks, and gamebooks. Over time it has built a catalog that brings together emerging talents and major international intellectual properties: titles linked to Street Fighter, Arcane, and, of course, Death Stranding sit alongside the work of emerging local artists..

For Tora, choosing Bye Sweet Carole means something different from those previous projects. It means betting on an Italian IP – born in Catania, built by an independent team, developed without the safety nets of major publishers – that has nonetheless demonstrated the ability to compete and earn recognition on an international scale. It’s an editorial choice with a precise identity component: after projects tied to major properties such as Street Fighter, Arcane and Death Stranding, the Italian publisher embarks on a journey built around a work born in Italy and already capable of speaking beyond its borders.

“The partnership between Tora Edizioni and Li(le Sewing Machine is built on this foundaon: a recognizable universe, inhabited by strong characters and driven by themes capable of supporting new narrative forms. This is not simply an adaptation into print, but the development of a coherent editorial expansion aimed at deepening the lore, characters, and  emotional trajectories of the original work”.

Accompanying the announcement is an original artwork by artist Michela Cacciatore, created specifically to mark the beginning of the editorial project.

Tora Edizioni Michela Cacciatore

What Expanding the Bye Sweet Carole Universe Actually Means

In the interview we conducted with Chris Darril in early 2024, we asked him to describe his work, and he said something that stayed with us: that Bye Sweet Carole was “the first real occasion in which I feel I’m acting freely, following my inspiration, without being constrained or conditioned by the expectations of the audience.” It was a personal project in the fullest sense – an act of love toward the child he had been, toward the VHS tapes of Snow White and Beauty and the Beast, toward a particular way of storytelling that weds the delicacy of the fairy tale to the darkness of horror.

It is precisely this material – dense, layered, capable of sustaining multiple readings – that makes the idea of an editorial expansion credible. Lana Benton, Carole Simmons, Bunny Hall, Mr. Kyn: characters and places that in our review we described as “projections of the protagonist’s inner world”, spaces that “are never mere backdrops, but visual reflections of an unresolved emotional conflict.” A universe built with that level of care has, by definition, more to say than a single video game can contain.

Tora Edizione wants to expand the narrative world of Bye Sweet Carole, reinforce its central themes, and carry its characters beyond the boundaries of the video game. Emancipation, bullying, loneliness, loss: themes the game handles with rare restraint, entrusting them more to suggestion than to explicit statement, and that an editorial format could give room to breathe in new ways.

Concrete details – specific titles, formats, release dates, international partners – will follow in the coming months through a dedicated roadmap. For now, the announcement establishes the coordinates: a universe in expansion, an Italian publisher that believes in it, and a work that continues to prove it deserves every bit of attention we have given it since 2023.

Chris Darril

News That Goes Beyond the Product

There is a reason this partnership deserves more than a standard press release treatment. Bye Sweet Carole stands as one of those rare cases where an Italian video game took the right path from the start: built with genuine artistic ambition, received with respect by international critics, and recognized in the spaces where the greats get recognized. Today’s news is not just the announcement of a few books on the way – it is one more signal that this work has found its place in the world, and that place is larger than a single video game could ever occupy.
Stay with us for all updates on the Tora Edizioni × Little Sewing Machine editorial roadmap. And if you haven’t played Bye Sweet Carole yet, you’ll find it on Steam – and our review, right here on Indie Games Devel, is waiting for you.

I'm an Italian artist who came late to the gaming world but fell in love with it right away. I'm not the best gamer, and I choose titles that appeal to my personal preferences, but I can appreciate the graphics content and artistic solutions above all, even as I learn about all the fascinating game development features.