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Chiara Roscini - I'm an Italian artist who came late to the gaming world but fell in love with it right away. I'm not the best gamer, and I choose titles that appeal to my personal preferences, but I can appreciate the graphics content and artistic solutions above all, even as I learn about all the fascinating game development features.

Chiara Roscini

I'm an Italian artist who came late to the gaming world but fell in love with it right away. I'm not the best gamer, and I choose titles that appeal to my personal preferences, but I can appreciate the graphics content and artistic solutions above all, even as I learn about all the fascinating game development features.

Obsidian Moon – Writing as a Gameplay Mechanic: Impressions from the Demo Obsidian Moon – Writing as a Gameplay Mechanic: Impressions from the Demo
INDIE GAMES, NEWS, PC, PREVIEW
Obsidian Moon – Writing as a Gameplay Mechanic: Impressions from the Demo

Although I am not an expert in investigative games, I have always felt drawn to…

Ayasa: Shadows of Silence Review – A narrative platformer full of shadows Ayasa: Shadows of Silence Review – A narrative platformer full of shadows
INDIE GAMES, PC, REVIEWS
Ayasa: Shadows of Silence Review – A narrative platformer full of shadows

Those who truly love a genre quickly learn to recognize its codes, recurring patterns, and…

Stupid Never Dies: a look at an action RPG built on rhythm and identity Stupid Never Dies: a look at an action RPG built on rhythm and identity
CONSOLE, NEWS, PC
Stupid Never Dies: a look at an action RPG built on rhythm and identity

Stupid Never Dies introduced itself to the public through a teaser trailer that immediately stood…

Interview with Santa Ragione: A Divergent Line in Italian Game Design Interview with Santa Ragione: A Divergent Line in Italian Game Design
INDIE GAMES, INTERVIEWS, NEWS, PC
Interview with Santa Ragione: A Divergent Line in Italian Game Design

For over fifteen years, the Italian development studioSanta Ragione has stood as a presence that…

Dread Neighbor: When the Home Becomes a Threat Dread Neighbor: When the Home Becomes a Threat
INDIE GAMES, NEWS, PC
Dread Neighbor: When the Home Becomes a Threat

Within the independent psychological horror landscape, Dread Neighbor positions itself as a project strongly focused…

Midori no Kaori Review: A Zen Journey Through Management, Automation, and Contemplation Midori no Kaori Review: A Zen Journey Through Management, Automation, and Contemplation
INDIE GAMES, PC, REVIEWS
Midori no Kaori Review: A Zen Journey Through Management, Automation, and Contemplation

Midori no Kaori is an indie cozy game developed and published by TheLaba, available on…

ENDIX Indie Showcase 4.0 – Two days inside the most ambitious virtual expo of the year ENDIX Indie Showcase 4.0 – Two days inside the most ambitious virtual expo of the year
NEWS
ENDIX Indie Showcase 4.0 – Two days inside the most ambitious virtual expo of the year

ENDIX Indie Showcase 4.0 closed after two days of activity on November 29–30 and delivered…

This Is Fine: Maximum Cope – Inside Question Hound’s Mind This Is Fine: Maximum Cope – Inside Question Hound’s Mind
INDIE GAMES, NEWS, PC
This Is Fine: Maximum Cope – Inside Question Hound’s Mind

Stepping into the This Is Fine: Maximum Cope demo means diving into a structured yet…

Ayasa: Shadows of Silence launches today — a journey through shadow, light, and six lands that never go easy on you Ayasa: Shadows of Silence launches today — a journey through shadow, light, and six lands that never go easy on you
INDIE GAMES, NEWS, PC, SHORT NEWS
Ayasa: Shadows of Silence launches today — a journey through shadow, light, and six lands that never go easy on you

Ayasa: Shadows of Silence launches today on PC and drags us back into the Inverted…

News and Evolution of Cookie Cutter: A Great Chat with Stefano Guglielmana About the Future of His Punk Child News and Evolution of Cookie Cutter: A Great Chat with Stefano Guglielmana About the Future of His Punk Child
INDIE GAMES, NEWS
News and Evolution of Cookie Cutter: A Great Chat with Stefano Guglielmana About the Future of His Punk Child

Stefano Guglielmana welcomed us once again into his legendary Brighton lair, sitting on a bold…

Please, Watch the Artwork – A Demo of a Night at the Museum with a Sinister Twist Please, Watch the Artwork – A Demo of a Night at the Museum with a Sinister Twist
INDIE GAMES, NEWS, PC, PREVIEW, WISHLIST
Please, Watch the Artwork – A Demo of a Night at the Museum with a Sinister Twist

After Mondrian and Ensor, Thomas Waterzooi returns with a new aesthetic experiment: Please, Watch the…

Yooka-Replaylee Review – The Return of a Platformer with a Rare Heart Yooka-Replaylee Review – The Return of a Platformer with a Rare Heart
CONSOLE, INDIE GAMES, PC, REVIEWS
Yooka-Replaylee Review – The Return of a Platformer with a Rare Heart

Yooka-Replaylee is downright adorable. Let’s get that out of the way first. Eight years after…

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CONSOLE, NEWS, PC
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From the moment it was announced, ILL has made it clear that compromise is not…

Obsidian Moon – Writing as a Gameplay Mechanic: Impressions from the Demo Obsidian Moon – Writing as a Gameplay Mechanic: Impressions from the Demo
INDIE GAMES, NEWS, PC, PREVIEW
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Although I am not an expert in investigative games, I have always felt drawn to…

Reforging an Icon: Tomb Raider and the Challenge of Redefining Lara Croft Reforging an Icon: Tomb Raider and the Challenge of Redefining Lara Croft
CONSOLE, NEWS, PC
Reforging an Icon: Tomb Raider and the Challenge of Redefining Lara Croft

Few video game franchises can claim the dual distinction of shaping an entire genre while…

Ayasa: Shadows of Silence Review – A narrative platformer full of shadows Ayasa: Shadows of Silence Review – A narrative platformer full of shadows
INDIE GAMES, PC, REVIEWS
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Those who truly love a genre quickly learn to recognize its codes, recurring patterns, and…

Daymare: 1994 Sandcastle Review –  How It All Began Daymare: 1994 Sandcastle Review – How It All Began
CONSOLE, INDIE GAMES, PC, REVIEWS
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Daymare: 1994 Sandcastle positions itself as a survival horror deeply rooted in the classic tropes…

Stupid Never Dies: a look at an action RPG built on rhythm and identity Stupid Never Dies: a look at an action RPG built on rhythm and identity
CONSOLE, NEWS, PC
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Stupid Never Dies introduced itself to the public through a teaser trailer that immediately stood…

Terminator 2D: No Fate Review – He’s back! Terminator 2D: No Fate Review – He’s back!
CONSOLE, INDIE GAMES, PC, REVIEWS
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Bitmap Bureau gives life to one of the best adaptations of Terminator. A title with…

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CONSOLE, INDIE GAMES, PC, REVIEWS
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Total Chaos feels like one of those works that grow on the fringes of the…

Interview with Santa Ragione: A Divergent Line in Italian Game Design Interview with Santa Ragione: A Divergent Line in Italian Game Design
INDIE GAMES, INTERVIEWS, NEWS, PC
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For over fifteen years, the Italian development studioSanta Ragione has stood as a presence that…

Ferocious Review – Ambition Overwhelms Execution in This Dinosaur-Themed Survival Shooter Ferocious Review – Ambition Overwhelms Execution in This Dinosaur-Themed Survival Shooter
INDIE GAMES, PC, REVIEWS
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Ferocious is the kind of project that, on paper, promises to make a mark: a…

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CONSOLE, PC, REVIEWS
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INDIE GAMES, NEWS, PC
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BrokenLore: Ascend is the new chapter in the psychological horror saga BrokenLore, developed and published…

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