SHADY PART OF ME: Interview with Douze Dixièmes
Shady Part of Me was, in our opinion, one of the most captivating, exciting, and deserving projects we had the pleasure of…
Shady Part of Me was, in our opinion, one of the most captivating, exciting, and deserving projects we had the pleasure of…
Limbo is a puzzle-platform video game developed by the Danish independent studio Playdead. It's a 2D side-scroller, incorporating a physics system that…
We're glad to present our interview with Chris Stair: the Creative Director of Squid Shock Studios. They are the developers of Bō:…
A recently talk about Shinies: Call of Light, the new game by Tristan Edel, aka Asalfin, scheduled for release on Steam in…
Story of the Flood tells us one of the oldest shared stories in human memory: That Time We Made God Pull The…
Interview with Jack Bennett, producer and designer of "The Lost Bear" and "Tails of Iron"
The title, incoming this year on Steam, Xbox, Playstation and Switch, promises the player a chance to explore a world reminiscent of…
Interview with Anna Mimik Antonova, creator and developer of Kapia.
Interview with Vincent Ogloblinsky, creator and developer of “You can’t catch me”.
From Castlevania to Bayonetta. From Vanquish to Titanfall. From Doom to Devil May Cry. He had the idea to extract the pizzazz…
With Beast of Reincarnation, Game Freak is stepping into unfamiliar territory. After years spent defining one of the most recognizable identities in…
The latest State of Play finally answers the question Phantom Blade Zero has left hanging for years: what kind of game is…