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MEETLIGHT: The Heart of Nature MEETLIGHT: The Heart of Nature
CONSOLE, CROWDFUNDING, INDIE GAMES, NEWS, PC
MEETLIGHT: The Heart of Nature

Meetlight is the new open-world fantasy RPG developed by Kamai Games. An adventure in which…

ERRA: EXORDIUM – The Collapse of Civilization ERRA: EXORDIUM – The Collapse of Civilization
CONSOLE, CROWDFUNDING, INDIE GAMES, NEWS, PC
ERRA: EXORDIUM – The Collapse of Civilization

Erra: Exordium is a journey to an ancient land that has been defaced and destroyed…

MANDRAGORA: The Dark Night of Entropy MANDRAGORA: The Dark Night of Entropy
CONSOLE, CROWDFUNDING, INDIE GAMES, NEWS, PC
MANDRAGORA: The Dark Night of Entropy

Mandragora is the new dark fantasy action RPG video game developed by Primal Game Studio.…

BEACON PINES: The Book of Omens BEACON PINES: The Book of Omens
CONSOLE, CROWDFUNDING, INDIE GAMES, PC, REVIEWS
BEACON PINES: The Book of Omens

Beacon Pines is an unforgettable narrative journey. One of those projects that relies on its…

KAKU: ANCIENT SEAL – The Mysteries of Prehistory KAKU: ANCIENT SEAL – The Mysteries of Prehistory
CONSOLE, INDIE GAMES, NEWS, PC
KAKU: ANCIENT SEAL – The Mysteries of Prehistory

When I first heard about Kaku: Ancient Seal, I was blown away, almost astounded. It…

NEBULA: Interview with Chaos Systematic NEBULA: Interview with Chaos Systematic
CROWDFUNDING, INDIE GAMES, INTERVIEWS, NEWS, PC
NEBULA: Interview with Chaos Systematic

Nebula is the first major project developed by Chaos Systematic. A two-man indie game development…

FLINTLOCK: THE SIEGE OF DAWN – Shadows of Vengeance FLINTLOCK: THE SIEGE OF DAWN – Shadows of Vengeance
CONSOLE, INDIE GAMES, NEWS, PC
FLINTLOCK: THE SIEGE OF DAWN – Shadows of Vengeance

Flintlock: The Siege of Dawn is the new Action RPG video game developed by A44…

SHADY PART OF ME: Interview with Douze Dixièmes SHADY PART OF ME: Interview with Douze Dixièmes
CONSOLE, INDIE GAMES, INTERVIEWS, NEWS, PC
SHADY PART OF ME: Interview with Douze Dixièmes

Shady Part of Me was, in our opinion, one of the most captivating, exciting, and…

Olov Redmalm Interview: Game Director of Zoink Games Olov Redmalm Interview: Game Director of Zoink Games
CONSOLE, INDIE GAMES, INTERVIEWS, NEWS, PC
Olov Redmalm Interview: Game Director of Zoink Games

Our interview to Olov Redmalm: Game Director, Co-Creator and Writer of Lost In Random, the…

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Popular Posts

Omi: Oh My AI Review – A Narrative Experiment Between Puzzles and Meta-Gaming Omi: Oh My AI Review – A Narrative Experiment Between Puzzles and Meta-Gaming
INDIE GAMES, PC, REVIEWS
Omi: Oh My AI Review – A Narrative Experiment Between Puzzles and Meta-Gaming
Katana Dragon – First Impressions: A Promising Zelda-Like with a Few Rough Edges Katana Dragon – First Impressions: A Promising Zelda-Like with a Few Rough Edges
INDIE GAMES, NEWS, PC, PREVIEW, WISHLIST
Katana Dragon – First Impressions: A Promising Zelda-Like with a Few Rough Edges
Dread Neighbor – A Look at the Demo of Ghostcase’s Psychological Horror Dread Neighbor – A Look at the Demo of Ghostcase’s Psychological Horror
INDIE GAMES, NEWS, PC, PREVIEW
Dread Neighbor – A Look at the Demo of Ghostcase’s Psychological Horror
The Eternal Life of Goldman Demo Preview: A Wonderful Platformer Adventure That Won Our Hearts The Eternal Life of Goldman Demo Preview: A Wonderful Platformer Adventure That Won Our Hearts
INDIE GAMES, NEWS, PC, PREVIEW
The Eternal Life of Goldman Demo Preview: A Wonderful Platformer Adventure That Won Our Hearts

LATEST POSTS

MIO: Memories in Orbit Review: A Metroidvania Meant to Be Felt, Not Just Played MIO: Memories in Orbit Review: A Metroidvania Meant to Be Felt, Not Just Played
CONSOLE, INDIE GAMES, PC, REVIEWS
MIO: Memories in Orbit Review: A Metroidvania Meant to Be Felt, Not Just Played

A journey that rewards patience and attention, unfolding across decaying structures and traces of a…

Project Shadowglass: A Dark Fantasy, Stealth-Focused Immersive Sim Worth Keeping an Eye On Project Shadowglass: A Dark Fantasy, Stealth-Focused Immersive Sim Worth Keeping an Eye On
INDIE GAMES, NEWS
Project Shadowglass: A Dark Fantasy, Stealth-Focused Immersive Sim Worth Keeping an Eye On

In an industry increasingly dominated by formulaic releases and blockbuster productions, some games deliberately swim…

Starship Troopers: Ultimate Bug War! Review: A No-Holds-Barred Retro FPS Pushing the Boundaries of Film-to-Game Adaptation Starship Troopers: Ultimate Bug War! Review: A No-Holds-Barred Retro FPS Pushing the Boundaries of Film-to-Game Adaptation
INDIE GAMES, PC, REVIEWS
Starship Troopers: Ultimate Bug War! Review: A No-Holds-Barred Retro FPS Pushing the Boundaries of Film-to-Game Adaptation

Over the years, cinematic adaptations into video games have frequently produced uneven results, rarely rising…

Minishoot’ Adventures – Review: I Really Didn’t Expect This! Minishoot’ Adventures – Review: I Really Didn’t Expect This!
CONSOLE, INDIE GAMES, PC, REVIEWS
Minishoot’ Adventures – Review: I Really Didn’t Expect This!

Minishoot’ Adventures delivers a well-balanced mix of bullet-shooter, RPG, and Metroidvania elements within a small…

Fate’s Theater Review – A Small Theater of Chance Fate’s Theater Review – A Small Theater of Chance
INDIE GAMES, PC, REVIEWS
Fate’s Theater Review – A Small Theater of Chance

In today’s indie landscape, a clear trend keeps emerging: reduce instead of expand. Cut systems,…

Another Crab’s Treasure Review: Adapting to Change Another Crab’s Treasure Review: Adapting to Change
CONSOLE, INDIE GAMES, PC, REVIEWS
Another Crab’s Treasure Review: Adapting to Change

Within the increasingly crowded landscape of action RPGs inspired by the so-called “soulslike” formula, Another…

Stupid Never Dies returns with its first gameplay trailer: combat, systems, and direction of GPTRACK50’s action RPG Stupid Never Dies returns with its first gameplay trailer: combat, systems, and direction of GPTRACK50’s action RPG
CONSOLE, NEWS, PC
Stupid Never Dies returns with its first gameplay trailer: combat, systems, and direction of GPTRACK50’s action RPG

After its first appearance at The Game Awards 2025, Stupid Never Dies returns with much…

DLSS 5 and the End of Deterministic Rendering DLSS 5 and the End of Deterministic Rendering
NEWS, VIDEO GAME DEVELOPMENT
DLSS 5 and the End of Deterministic Rendering

With DLSS 5, rendering stops being deterministic. The same input can produce different images, turning…

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