Not just another online event: a digital world that moves, reacts and connects thousands of players.
ENDIX Indie Showcase 4.0 closed after two days of activity on November 29–30 and delivered its largest edition so far. The event brought together thousands of players, developers, creators and media inside a digital hub built around free exploration, voice and text chat, fast-travel functions and theme-based areas.
The virtual expo hall offered interactive booths, competitive mini-games, viewing rooms like the Theatrum Obscurum, and side activities such as the Virtual Photography Runs and the Endix Maze. Every feature stayed accessible through the user’s avatar, who moved through the map, interacted with others, visited the booths, joined scheduled events and navigated the tools integrated into the platform.

A digital ecosystem that feels real
ENDIX follows a simple but effective idea: recreate a physical expo in an online space and turn every element into something playable.
Each user creates an avatar, enters the Expo Centre and explores an environment structured like a large interactive lobby with integrated voice and text chat, fast-travel shortcuts, explorable floors, themed areas and developer-built booths.
The social side of the showcase played a major role during the whole weekend. Users constantly crossed paths with other visitors, followed the crowd toward the busiest stands or joined spontaneous conversations in front of the giant screens that looped trailers.
This dynamic shaped the identity and energy of the digital event and showed how strongly ENDIX continues to focus on community interaction.

Event Highlights
Theatrum Obscurum – The Gothic Trailer Hall
A dark, baroque theatre space welcomed players and offered a curated selection of horror, thriller and dark fantasy trailers. The experience turned a simple video showcase into a shared viewing ritual with a strong sense of atmosphere.
Endix Maze, Climb Trial and Stomp – The mini-games that ruled the weekend
The showcase revolved around three main mini-games.
- Endix Maze drew the biggest crowd: a massive multi-layered labyrinth updated from the previous edition, where players teamed up or raced each other to find the exit.
- Climb Trial rewarded pure skill through a vertical speed-run that granted €100 Steam Cards to the highest scores.
- Stomp acted as a fast arcade option for quick matches and friendly challenges.
Photography Runs – The expo through the players’ eyes
The Photography Runs returned with great success: a one-hour session where players moved through the expo in search of the perfect shot. The format encouraged exploration while adding new visual content to the community.
Developer Tours
Creators and media joined two guided walkthroughs with the ENDIX team to explore backstage details, design decisions and technical insights into the platform. The format worked well because it mixed context, explanation and direct interaction with the developers.

Giveaways, interactions and community events
The weekend also featured massive giveaways: more than 1,000 game keys came from the Key Issue Terminal placed inside the map. Players simply pressed “E” to receive a random key from the participating studios.
The system stayed simple, fast and extremely popular.
Among the social-focused activities, Hide & Seek stood out as a light and fun player hunt that helped visitors interact with new people across the map.
A truly global event
ENDIX adopted an intelligent time-zone structure. Saturday followed an Asia → Europe → US flow, while Sunday focused on American prime-time hours.
This approach allowed users from any region to find a comfortable time slot and join the experience.
The structure highlighted ENDIX’s goal: build an event for a global community and remove geographical barriers entirely.

Creators – Tools, activities and real-time interaction
ENDIX Indie Showcase 4.0 involved creators directly and offered dedicated functions for streaming, co-op exploration and title promotion. The multiplayer structure and the layout of the expo hall supported live content and group sessions with audiences, moderators and other creators.
The platform included internal voice and text chat, global mute functions, name-tag management tools and player-filtering options. These controls helped creators maintain a stable, safe and manageable environment during streams. Fast-travel functions also allowed quick access to key areas such as THQ Nordic Island, the first-floor booths and the giveaway terminal, all essential spots for live coverage.
Creators joined the competitive mini-games — Endix Maze and Climb Trial — and turned them into entertainment segments for their audiences. The Theatrum Obscurum and its curated screenings opened more opportunities for shared reactions and commentary in real time.
ENDIX granted free access for the entire weekend and offered creators an additional early-access window on the day before the official opening, giving them time to test builds, set up streams and coordinate their community. Wishlist growth remained the main goal for the organizers, who provided QR codes, chatbot tools and direct Steam links to help creators drive support toward the participating titles.
Overall, this edition offered creators a structured, interactive and stream-friendly environment and turned the digital format into a collaborative experience designed to evolve with their audience.

ENDIX Indie Showcase 4.0 – Our Selection of Games
During the two-day event, we explored most of the booths and picked the titles that impressed us the most — some already familiar to Indie Games Devel readers:
• Ayasa: Shadows of Silence – Aya Games / Aya Games
A striking 2.5D platform-adventure with environmental puzzles, psychological-horror tones and a strong focus on visual storytelling.
• Don’t Watch – Serafini Productions / Serafini Productions + Shochiku
A tense first-person psychological horror experience set inside a tiny Tokyo apartment, driven by isolation, anxiety and the protagonist’s mental decline.
• Unfollow – Serafini Productions / Serafini Productions + Shochiku
A disturbing psychological horror where Anne, a young bullying victim, descends into a distorted world shaped by trauma and social pressure.
• REANIMAL – Tarsier Studios / THQ Nordic
A horror-survival adventure from the creators of Little Nightmares, mixing platforming, atmospheric puzzles and a story about two siblings exploring a terrifying island filled with monstrous, mutated creatures.
Conclusion
The fourth edition of ENDIX Indie Showcase raised the bar again — bigger, richer and more dynamic than ever.
The event didn’t try to imitate physical expos. It built a world of its own: coherent, interactive and surprisingly social.
If the platform keeps moving in this direction, the next edition could easily become a core reference point for anyone who creates, shares or simply loves indie games.

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