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INDIE GAMES DEVEL

INDIE GAMES DEVEL

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INTERVIEWS

FOOLISH MORTALS: Interview with David Younger FOOLISH MORTALS: Interview with David Younger
CROWDFUNDING, INDIE GAMES, INTERVIEWS, NEWS, PC
FOOLISH MORTALS: Interview with David Younger

Foolish Mortals is a new and macabre point-and-click adventure developed by Inklingwood Studios. A project…

ASTERIGOS: CURSE OF THE STARS – Interview with Acme Gamestudio ASTERIGOS: CURSE OF THE STARS – Interview with Acme Gamestudio
CONSOLE, INDIE GAMES, INTERVIEWS, NEWS, PC
ASTERIGOS: CURSE OF THE STARS – Interview with Acme Gamestudio

The wait for Asterigos: Curse of the Stars is almost over. Acme Gamestudio's new Action…

NEBULA: Interview with Chaos Systematic NEBULA: Interview with Chaos Systematic
CROWDFUNDING, INDIE GAMES, INTERVIEWS, NEWS, PC
NEBULA: Interview with Chaos Systematic

Nebula is the first major project developed by Chaos Systematic. A two-man indie game development…

SHADY PART OF ME: Interview with Douze Dixièmes SHADY PART OF ME: Interview with Douze Dixièmes
CONSOLE, INDIE GAMES, INTERVIEWS, NEWS, PC
SHADY PART OF ME: Interview with Douze Dixièmes

Shady Part of Me was, in our opinion, one of the most captivating, exciting, and…

SOULSTICE: Interview with Reply Game Studios SOULSTICE: Interview with Reply Game Studios
CONSOLE, INDIE GAMES, INTERVIEWS, NEWS, PC
SOULSTICE: Interview with Reply Game Studios

Soulstice is the highly anticipated new dark-fantasy-style Action RPG developed by Reply Game Studios, an…

BŌ: Path of the Teal Lotus: Interview with the Creative Director Chris Stair BŌ: Path of the Teal Lotus: Interview with the Creative Director Chris Stair
CONSOLE, CROWDFUNDING, INDIE GAMES, INTERVIEWS, PC
BŌ: Path of the Teal Lotus: Interview with the Creative Director Chris Stair

We're glad to present our interview with Chris Stair: the Creative Director of Squid Shock…

A talk on Shinies: Call of light with the developer Asalfin A talk on Shinies: Call of light with the developer Asalfin
AAA, INDIE GAMES, INTERVIEWS, NEWS, PC
A talk on Shinies: Call of light with the developer Asalfin

A recently talk about Shinies: Call of Light, the new game by Tristan Edel, aka…

Olov Redmalm Interview: Game Director of Zoink Games Olov Redmalm Interview: Game Director of Zoink Games
CONSOLE, INDIE GAMES, INTERVIEWS, NEWS, PC
Olov Redmalm Interview: Game Director of Zoink Games

Our interview to Olov Redmalm: Game Director, Co-Creator and Writer of Lost In Random, the…

JACK BENNETT: ODD BUG STUDIO JACK BENNETT: ODD BUG STUDIO
CONSOLE, INDIE GAMES, INTERVIEWS, PC
JACK BENNETT: ODD BUG STUDIO

Interview with Jack Bennett, producer and designer of "The Lost Bear" and "Tails of Iron"

ANNA MIMIK ANTONOVA: KAPIA ANNA MIMIK ANTONOVA: KAPIA
INDIE GAMES, INTERVIEWS, PC
ANNA MIMIK ANTONOVA: KAPIA

Interview with Anna Mimik Antonova, creator and developer of Kapia.

VINCENT OGLOBLINSKY: YOU CAN’T CATCH ME VINCENT OGLOBLINSKY: YOU CAN’T CATCH ME
INDIE GAMES, INTERVIEWS, PC
VINCENT OGLOBLINSKY: YOU CAN’T CATCH ME

Interview with Vincent Ogloblinsky, creator and developer of “You can’t catch me”.

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Popular Posts

The Midnight Walk Review: A Heartfelt Handcrafted Fairytale That Burns Bright in the Darkness The Midnight Walk Review: A Heartfelt Handcrafted Fairytale That Burns Bright in the Darkness
CONSOLE, INDIE GAMES, REVIEWS
The Midnight Walk Review: A Heartfelt Handcrafted Fairytale That Burns Bright in the Darkness
Cinderia Early Access Preview – A Promising Roguelite Wrapped in a Dark Fairy Tale  Cinderia Early Access Preview – A Promising Roguelite Wrapped in a Dark Fairy Tale 
INDIE GAMES, NEWS, PC, PREVIEW
Cinderia Early Access Preview – A Promising Roguelite Wrapped in a Dark Fairy Tale 
Hollow Home – Preview: The Last Normal Day Hollow Home – Preview: The Last Normal Day
INDIE GAMES, NEWS, PC, PREVIEW
Hollow Home – Preview: The Last Normal Day
Impermanence: Building a Shrine in the Theatre of Ghosts Impermanence: Building a Shrine in the Theatre of Ghosts
INDIE GAMES, NEWS, PC
Impermanence: Building a Shrine in the Theatre of Ghosts

LATEST POSTS

Halo: Campaign Evolved, the review: more modern, but not necessarily better Halo: Campaign Evolved, the review: more modern, but not necessarily better
AAA, CONSOLE, PC, REVIEWS
Halo: Campaign Evolved, the review: more modern, but not necessarily better

Halo: Campaign Evolved carries a responsibility few video games can afford to take on: reworking…

Helix: Descent N Ascent Review – A Supremely Entertaining Gaming Experience Helix: Descent N Ascent Review – A Supremely Entertaining Gaming Experience
CONSOLE, INDIE GAMES, PC, REVIEWS
Helix: Descent N Ascent Review – A Supremely Entertaining Gaming Experience

The two previous articles already made this promise: Helix: Descent N Ascent would deliver hours…

Deaths of Peck Is a Lovable, Violent Little 2D Platformer That Really, Really Wants You Dead Deaths of Peck Is a Lovable, Violent Little 2D Platformer That Really, Really Wants You Dead
INDIE GAMES, NEWS, PC, WISHLIST
Deaths of Peck Is a Lovable, Violent Little 2D Platformer That Really, Really Wants You Dead

What if everything we ever learned about death in video games was wrong? Think about…

Killing Floor 3 Review: A Competent Co-op Shooter That Plays It Too Safe Killing Floor 3 Review: A Competent Co-op Shooter That Plays It Too Safe
CONSOLE, PC, REVIEWS
Killing Floor 3 Review: A Competent Co-op Shooter That Plays It Too Safe

Killing Floor 3 arrives with a clear and, on the surface, perfectly reasonable ambition: take…

Maseylia: Echoes of the Past Review – A Vertical Labyrinth with Moebius’s Soul Maseylia: Echoes of the Past Review – A Vertical Labyrinth with Moebius’s Soul
INDIE GAMES, PC, REVIEWS
Maseylia: Echoes of the Past Review – A Vertical Labyrinth with Moebius’s Soul

Maseylia: Echoes of the Past walks in with its head held high, aiming to create…

Sol Cesto – Review: Tambouille’s Roguelite Hits 1.0 Sol Cesto – Review: Tambouille’s Roguelite Hits 1.0
INDIE GAMES, PC, REVIEWS
Sol Cesto – Review: Tambouille’s Roguelite Hits 1.0

Somewhere, at the bottom of a world that no longer sees the light, someone has…

The Future of Physical Format in Video Games The Future of Physical Format in Video Games
NEWS
The Future of Physical Format in Video Games

For years, the debate over the disappearance of physical format has divided players, collectors, and…

Death Stranding 2: On the Beach Review – A Journey Worth Every Step Death Stranding 2: On the Beach Review – A Journey Worth Every Step
AAA, CONSOLE, PC, REVIEWS
Death Stranding 2: On the Beach Review – A Journey Worth Every Step

Every journey begins with a distance. A geographic, emotional, or even existential distance. In the…

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