FOOLISH MORTALS: Interview with David Younger
Foolish Mortals is a new and macabre point-and-click adventure developed by Inklingwood Studios. A project that drew the attention of many fans right away, thanks to a Kickstarter…
This section is dedicated to in-depth conversations with the people who shape the vision, mechanics, art direction, storytelling and audio identity of modern indie projects.
Here we explore their creative process, inspirations, challenges, production choices, and the human stories behind every game.
From first-time solo developers to established studios, each interview offers insights into development pipelines, artistic decisions, tools, workflows, and industry experiences that define the independent scene.
Foolish Mortals is a new and macabre point-and-click adventure developed by Inklingwood Studios. A project that drew the attention of many fans right away, thanks to a Kickstarter…
The wait for Asterigos: Curse of the Stars is almost over. Acme Gamestudio's new Action RPG based on Greek and Roman mythology will be released tomorrow, October 11,…
Nebula is the first major project developed by Chaos Systematic. A two-man indie game development team by Hungary who shared a passion for playing and creating video games…
Shady Part of Me was, in our opinion, one of the most captivating, exciting, and deserving projects we had the pleasure of playing. A memorable work that transports…
Soulstice is the highly anticipated new dark-fantasy-style Action RPG developed by Reply Game Studios, an interesting and ambitious Italian development team. The project, which was released on September…
We're glad to present our interview with Chris Stair: the Creative Director of Squid Shock Studios. They are the developers of Bō: Path of the Teal Lotus: a…
A recently talk about Shinies: Call of Light, the new game by Tristan Edel, aka Asalfin, scheduled for release on Steam in 2023
Our interview to Olov Redmalm: Game Director, Co-Creator and Writer of Lost In Random, the new successful video game from Zoink Games
Interview with Jack Bennett, producer and designer of "The Lost Bear" and "Tails of Iron"
Interview with Anna Mimik Antonova, creator and developer of Kapia.
Interview with Vincent Ogloblinsky, creator and developer of “You can’t catch me”.