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video game industry

Behind every game there’s a person: Safe In Our World publishes its first Impact Report
NEWS

Behind every game there’s a person: Safe In Our World publishes its first Impact Report

2026 confirms itself as another difficult year for the video game sector. The layoffs that have already surpassed 3,000 since the start of the year aren't just a statistic: they're…

Chiara RosciniJune 20, 2026