This recap of some of our interviews is especially aimed at those who want to…
Our interview with Max Trest, the owner and founder of his independent game studio, Lost…
How difficult can it be to create a video game? How challenging does it become,…
This recap of some of our interviews is especially aimed at those who want to…
Our interview with Max Trest, the owner and founder of his independent game studio, Lost…
How difficult can it be to create a video game? How challenging does it become,…
A slow-burning, introspective psychological horror that turns memory into punishment, guilt into an ever-present shadow,…
My Father Lied did not appear out of nowhere. Before reaching Steam, Lunar Games carried…
For years, Ubisoft has been grappling with a deep, systemic crisis - one that extends…
A world born from what we left behind: from things time has buried and from…
Nobody Wants to Die positions itself from the very first moment as a bold and…
In today’s increasingly saturated FPS market, standing out requires far more than technical proficiency or…
BrokenLore: UNFOLLOW is a first-person psychological horror game developed by Serafini Productions and published by…
Why is letting go so painful, why does saying goodbye hurt so deeply, and why…