After years of slow but constant development, mostly in their spare time, this group of…
After years of slow but constant development, mostly in their spare time, this group of…
After years of slow but constant development, mostly in their spare time, this group of…
After years of slow but constant development, mostly in their spare time, this group of…
Shady Part of Me was, in our opinion, one of the most captivating, exciting, and…
Shady Part of Me was, in our opinion, one of the most captivating, exciting, and…
Limbo is a puzzle-platform video game developed by the Danish independent studio Playdead. It's a…
Limbo is a puzzle-platform video game developed by the Danish independent studio Playdead. It's a…
We're glad to present our interview with Chris Stair: the Creative Director of Squid Shock…
We're glad to present our interview with Chris Stair: the Creative Director of Squid Shock…
A recently talk about Shinies: Call of Light, the new game by Tristan Edel, aka…
A recently talk about Shinies: Call of Light, the new game by Tristan Edel, aka…
Story of the Flood tells us one of the oldest shared stories in human memory:…
Story of the Flood tells us one of the oldest shared stories in human memory:…
Interview with Jack Bennett, producer and designer of "The Lost Bear" and "Tails of Iron"
Interview with Jack Bennett, producer and designer of "The Lost Bear" and "Tails of Iron"
The title, incoming this year on Steam, Xbox, Playstation and Switch, promises the player a…
The title, incoming this year on Steam, Xbox, Playstation and Switch, promises the player a…
Interview with Anna Mimik Antonova, creator and developer of Kapia.
Interview with Anna Mimik Antonova, creator and developer of Kapia.
Interview with Vincent Ogloblinsky, creator and developer of “You can’t catch me”.
Interview with Vincent Ogloblinsky, creator and developer of “You can’t catch me”.
From Castlevania to Bayonetta. From Vanquish to Titanfall. From Doom to Devil May Cry. He…
From Castlevania to Bayonetta. From Vanquish to Titanfall. From Doom to Devil May Cry. He…
Visage is a survival horror game developed by SadSquare Studio, officially released in 2020 following…
Visage is a survival horror game developed by SadSquare Studio, officially released in 2020 following…
Visage is a survival horror game developed by SadSquare Studio, officially released in 2020 following…
Former Rockstar studio Build a Rocket Boy was set to launch with MindsEye (previously covered…
Synchro presents itself as a "sui generis" RPG that interprets various tactical-strategic and exploration elements…
MachineGames delivers a Spielberg-worthy adventure, rich with breathtaking vistas, yet undermined by uninspired combat and…
The Beast Inside is a gripping psychological thriller infused with chilling horror elements, developed by…
Minh Le, better known to the community as Gooseman, is one of the visionary minds…
With a wagon pulled by a quirky four-legged companion and a suitcase full of dreams,…
Layers of Fear (2023) is far more than a mere remake; it stands as an…
Following the earlier Unreal Engine 5 trailer, a new confirmation has arrived: the protagonist of…
You know, it was one of those classic, gray, somewhat dull rainy afternoons when our…
Describing a game like Blue Prince never comes easy. So many elements demand analysis, all…
Memoria Wake, an isometric souls-like where we fight nightmares in the dream world to reveal…