The past, present and future of Resident Evil.
Thirty years after the birth of the franchise that redefined modern survival horror, Capcom faced one of the most formidable challenges in gaming: to close a narrative arc that has gripped generations of players, honoring the dark legacy of the Umbrella Corporation, its biohazards, and the tension-soaked atmospheres that have made the series an enduring cultural icon, while simultaneously laying the foundation for its next chapter.
Resident Evil Requiem rises to meet this challenge. It is more than a conclusion to the Umbrella saga; it is a careful reimagining of the series’ very structure, seamlessly weaving suspense, exploration, and action into a coherent and mature whole.
The result is a bold and remarkably assured game, crafted with obsessive attention to detail in every element. At its heart lies a duality that perfectly reflects the evolution of the franchise: on one side, the classic survival horror, deliberate and tension-laden; on the other, modern, cinematic action, dynamic and spectacular, which has come to define the contemporary identity of the series. Together, these two facets create an experience that is at once faithful to its roots and boldly forward-looking.


Grace and Leon: Two Voices, One Legacy
At the heart of Resident Evil Requiem lies an ambitious design choice: the story unfolds through two protagonists, each embodying a distinct strand of the franchise’s gameplay philosophy. This is far more than a simple narrative switch – it acts as the game’s connective tissue, revealing the series’ dual identity: contrasting, yet complementary, and delivering a deeply layered experience that is as nuanced as it is engaging
The first half of the campaign follows Grace Ashcroft, a new and compelling addition to the Resident Evil universe. Her segments return to the franchise’s survival horror roots, emphasizing palpable tension, constant vulnerability, and a deliberate, methodical approach to survival. The second half shifts to Leon S. Kennedy, one of the series’ most iconic faces, embodying the modern, action-driven evolution that has defined Resident Evil in recent years.
What might have been a risky narrative experiment is instead one of the game’s greatest strengths. Grace’s chapters capture the essence of classic survival horror, paying tribute to the series’ origins, while Leon’s sequences showcase the franchise’s dynamic, cinematic action, proving that Resident Evil can innovate boldly without ever losing sight of its heritage.


Grace Ashcroft: A Warm Return to Classic Survival Horror
The opening hours of Resident Evil Requiem mark a confident return to the franchise’s roots, a clear invitation to experience survival horror in its purest, most uncompromising form. There are no invincible heroes here, no hyper-trained protagonists – Grace Ashcroft is fragile, vulnerable, yet compelling in every step, guiding players through a world where every choice carries weight. Her vulnerability is not a limitation; it is a deliberate design choice, infusing every encounter, every choice, and every tense moment with palpable stakes, keeping players constantly on edge.
The gameplay revolves around three core pillars:
- Resource management
- Methodical exploration
- Puzzle-solving
Limited inventory returns as a central mechanic, transforming every item into a strategic choice. Players must weigh carrying precious ammunition against reserving space for objects crucial to solving puzzles. The puzzles themselves are smartly designed: rarely arbitrary, their solutions arise organically from careful observation and attention to environmental cues.
Level design follows the philosophy of the series’ classic chapters. Early areas feel intricate and labyrinthine, yet gradually reveal their logic through shortcuts and secondary paths, fostering a genuine sense of spatial mastery.

Some of the franchise’s familiar quirks remain. Narrow corridors can make enemy encounters tricky, and occasionally, infected foes reach Grace from improbable distances. More effective is the handling of stalkers: unlike previous entries, their presence is carefully limited to key narrative moments, preserving tension without tipping into frustration.
Ultimately, the first half of Resident Evil Requiem masterfully recaptures the spirit of classic Resident Evil, honoring the franchise’s roots while seamlessly integrating modern design sensibilities. The result is a survival horror experience that feels both authentic and refreshingly contemporary.
Leon Kennedy: The New Standard for Action in Resident Evil
When the story shifts to Leon, the pace of Resident Evil Requiem changes dramatically.
Now a seasoned agent, Leon’s gameplay reflects his experience and skill. His segments showcase the most refined form of action the series has developed in recent entries. Building on the combat foundation of the Resident Evil 4 Remake, the system expands with new tactical options, rewarding precision, strategy, and mastery.
The environments grow larger and more complex, designed to accommodate encounters with multiple enemies. Yet the game never encourages reckless play: spatial control and tactical prioritization remain central, ensuring that every confrontation feels deliberate and satisfying. A standout addition is the combat data progression system, which allows players to earn resources and upgrade equipment based on performance, adding a meaningful layer of customization.
Key weapons introduced include:
- A pistol with an integrated suppressor, perfect for stealthy, tactical engagements
- A powerful assault shotgun, ideal for controlling hordes of enemies
- A BSAA sniper rifle, an evolved version of the Stingray from Resident Evil 4 Remake
Close-quarters combat is enhanced with the axe, a versatile and powerful tool that enables Leon to conserve ammunition while approaching fights strategically. More than a weapon, it opens opportunities for cinematic, context-sensitive executions.
Environmental finishers are among the combat system’s most impressive innovations. Depending on enemy positioning and nearby objects, Leon can creatively use the environment to devastating effect, turning ordinary surroundings into tools of destruction and creating dynamic, visually striking sequences.

Old Faces, New Alliances
Resident Evil Requiem expands the series’ universe while reintroducing some of its most pivotal factions. The BSAA takes center stage, an organization whose recent evolution has become increasingly ambiguous. Once founded to combat bioterrorism, it now walks a controversial line, particularly through its growing use of B.O.W.s in military operations. At the same time, the Umbrella Security Service returns, marking the comeback of one of the saga’s most enigmatic figures: Hunk.
The game also reintroduces key legacy characters, most notably Sherry Birkin, now acting as operational support for Leon. Her presence transcends mere fan service – it forges a compelling narrative bridge connecting past events with the new storyline.

Back to Raccoon City
One of the game’s most compelling moments comes with the return to Raccoon City. Amid the ruins of the city devastated in 1998, players are granted the opportunity to explore the iconic Raccoon City Police Department once again.
The station’s reconstruction is nothing short of spectacular. Every room tells a story – from the library to the S.T.A.R.S. office, the captain’s desk, and countless iconic artifacts from the series. The area serves as an interactive museum of the franchise, meticulously crafted with references and details designed to delight and reward long-time fans.
A Known Face, a New Threat
Among the most notable additions in Resident Evil Requiem is Zeno, an antagonist who commands attention without resorting to overt displays of strength. A clone of Albert Wesker, Zeno embodies a subtle and unsettling threat, his charisma arising from icy composure and absolute control over events rather than sheer physical power.
Unlike many modern villains, Zeno never needs to flaunt his strength. His threat is felt through intelligence, precision, and tactical mastery, making him one of the series’ most memorable and masterfully crafted antagonists in recent years.

RE Engine at Its Absolute Finest
From a technical standpoint, Resident Evil Requiem stands as one of the RE Engine’s finest achievements to date. The engine’s versatility is on full display: dynamic lighting crafts cinematic, tension-charged atmospheres, while meticulously detailed environments imbue every location with a distinct character and striking authenticity.
Performance remains consistently strong, even on mid-range hardware, with only occasional frame-rate dips – most apparent when moving from confined interiors to expansive outdoor areas. Such minor fluctuations are rare and do little to diminish the overall technical excellence of the game. Where Resident Evil Requiem truly excels, however, is in its sound design. Every ambient noise, footstep, and distant echo is meticulously crafted, elevating audio to a core gameplay element that sustains constant tension and deepens immersion throughout the entire experience.

A Few Constraints
Despite its undeniable quality, Resident Evil Requiem is not without its imperfections. The subplot involving the BSAA and the enigmatic search for Elpis is highly engaging, yet it feels underexplored within the main campaign. Several narrative threads appear deliberately crafted to set up future content, leaving certain questions intentionally unresolved.
The early-game pacing, particularly in Grace’s segments, can occasionally feel uneven. Players accustomed to the brisk tempo of recent entries may find some sequences slow or methodical. Yet these moments are far from a flaw – they embody a deliberate design choice: a conscious return to the franchise’s roots, highlighting careful observation, strategic planning, and the measured tension that defines classic survival horror.
Our Verdict
In an era where many long-running franchises struggle to balance legacy with innovation, Capcom achieves a rare feat with Resident Evil Requiem: a game that honors thirty years of history without relying solely on nostalgia, transforming the series’ storied past into a living, evolving foundation for the future.
What sets this installment apart is its masterful integration of the dual identities that have defined Resident Evil over the years. The interplay between classic survival horror and modern action is not a compromise – it is a deliberate, meticulously crafted design choice. Grace Ashcroft embodies the franchise’s roots, reintroducing vulnerability, palpable tension, and the deliberate, methodical pacing that made the early entries unforgettable. Each encounter with her is an exercise in suspense, careful observation, and intimate terror – the pure essence of survival horror.
Leon Kennedy, by contrast, represents the franchise’s evolution: dynamic, cinematic, and adrenaline-fueled, he brings a modern, action-oriented perspective that perfectly complements Grace’s measured, suspense-filled journey.
It is in this interplay – this dialogue between past and present – that Resident Evil Requiem finds its truest voice. Rather than merely recreating the formulas that made the series iconic, it refines and reinterprets them with rare precision and confidence, proving that the series remains capable of reinvention while remaining faithful to its core identity.
Resident Evil Requiem
PRO
- Leon’s characterization;
- Grace Ashcroft and her narrative arc;
- Zeno as a new antagonist;
- Return to Raccoon City and the RPD;
- Combat system;
- RE Engine.
CON
- Uneven early balance;
- Enemy AI;
- Underdeveloped BSAA subplot.
