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INTERVIEWS

Layers Deep – An Interview with Josh Chambers, Lead Artist and Animator at Tall Order Games Layers Deep – An Interview with Josh Chambers, Lead Artist and Animator at Tall Order Games
INDIE GAMES, INTERVIEWS, NEWS
Layers Deep – An Interview with Josh Chambers, Lead Artist and Animator at Tall Order Games

What prompted the creators of Layers Deep to envision a humble, anthropomorphic, sentient onion the…

A guide for aspiring game developers compiled from our interviews A guide for aspiring game developers compiled from our interviews
INDIE GAMES, INTERVIEWS, NEWS
A guide for aspiring game developers compiled from our interviews

This recap of some of our interviews is especially aimed at those who want to…

Fallen Tear: The Ascension – An Interview with Creative Director Stephen Manalastas and Producer Alec Balingao Fallen Tear: The Ascension – An Interview with Creative Director Stephen Manalastas and Producer Alec Balingao
CROWDFUNDING, INDIE GAMES, INTERVIEWS, NEWS
Fallen Tear: The Ascension – An Interview with Creative Director Stephen Manalastas and Producer Alec Balingao

To celebrate the launch of the Kickstarter campaign for Fallen Tear: The Ascension, we had…

An interview with Fortuna Imperatore and Francesca Balestri, Creators of Parthenope An interview with Fortuna Imperatore and Francesca Balestri, Creators of Parthenope
INTERVIEWS, NEWS
An interview with Fortuna Imperatore and Francesca Balestri, Creators of Parthenope

Fortuna Imperatore, aka Axel Fox, and Francesca Balestri, the female duo leading Katabasi Studio, reveal…

Interview with Samantha Cable and Kostia Liakhov of Spoonful of Wonder, Creators of Copycat Interview with Samantha Cable and Kostia Liakhov of Spoonful of Wonder, Creators of Copycat
INTERVIEWS, NEWS
Interview with Samantha Cable and Kostia Liakhov of Spoonful of Wonder, Creators of Copycat

Our interview with Samantha Cable and Kostia Liakhov, founders of Spoonful of Wonder, the indie…

Tails of Iron 2: Whiskers of Winter – Discovering the Sequel with Jack Bennett, Co-founder, Designer, and Producer at Odd Bug Studio Tails of Iron 2: Whiskers of Winter – Discovering the Sequel with Jack Bennett, Co-founder, Designer, and Producer at Odd Bug Studio
INDIE GAMES, INTERVIEWS, NEWS, WISHLIST
Tails of Iron 2: Whiskers of Winter – Discovering the Sequel with Jack Bennett, Co-founder, Designer, and Producer at Odd Bug Studio

Story, setting, characters, gameplay, and combat system – here's everything we know about the sequel…

Interview With Thomas Waterzooi, Author of Please, Touch The Artwork Interview With Thomas Waterzooi, Author of Please, Touch The Artwork
INDIE GAMES, INTERVIEWS, NEWS
Interview With Thomas Waterzooi, Author of Please, Touch The Artwork

We are very pleased and honored to have had a chat with Thomas Waterzooi, the…

A life in a boat: interview with Lente, author of Spilled! A life in a boat: interview with Lente, author of Spilled!
CROWDFUNDING, INDIE GAMES, INTERVIEWS, NEWS
A life in a boat: interview with Lente, author of Spilled!

On January 30, 2024, the Kickstarter campaign for Spilled!, a new and intriguing project by…

Interview with Laurenz Baumgartner, Solo Developer of Edenfall: Legacy of the First Wardens Interview with Laurenz Baumgartner, Solo Developer of Edenfall: Legacy of the First Wardens
INDIE GAMES, INTERVIEWS, NEWS, WISHLIST
Interview with Laurenz Baumgartner, Solo Developer of Edenfall: Legacy of the First Wardens

Discovering Edenfall: Legacy of the First Wardens, the debut video game from Everflux Games, an…

Interview with Chris Darril, Author, Writer, and Game Director of Bye Sweet Carole Interview with Chris Darril, Author, Writer, and Game Director of Bye Sweet Carole
INDIE GAMES, INTERVIEWS, NEWS, WISHLIST
Interview with Chris Darril, Author, Writer, and Game Director of Bye Sweet Carole

Mario Cristopher Darril Valenti, better known as Chris Darril, is an Italian game developer and…

Interview with Max Trest, the 14-year-old Solo Developer of Astrolander Interview with Max Trest, the 14-year-old Solo Developer of Astrolander
INDIE GAMES, INTERVIEWS, NEWS
Interview with Max Trest, the 14-year-old Solo Developer of Astrolander

Our interview with Max Trest, the owner and founder of his independent game studio, Lost…

Cookie Cutter – Interview with Director and Artist Stefano Guglielmana Cookie Cutter – Interview with Director and Artist Stefano Guglielmana
INDIE GAMES, INTERVIEWS, NEWS
Cookie Cutter – Interview with Director and Artist Stefano Guglielmana

Our Interview with Stefano Guglielmana, Director and Artist of Cookie Cutter at Subcult Joint LTD.

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A Fighter’s Nova: Mindara – Pre-Alpha Preview  A Fighter’s Nova: Mindara – Pre-Alpha Preview 
INDIE GAMES, NEWS, PREVIEW, WISHLIST
A Fighter’s Nova: Mindara – Pre-Alpha Preview 
Cinderia Early Access Preview – A Promising Roguelite Wrapped in a Dark Fairy Tale  Cinderia Early Access Preview – A Promising Roguelite Wrapped in a Dark Fairy Tale 
INDIE GAMES, NEWS, PC, PREVIEW
Cinderia Early Access Preview – A Promising Roguelite Wrapped in a Dark Fairy Tale 
The Midnight Walk Review: A Heartfelt Handcrafted Fairytale That Burns Bright in the Darkness The Midnight Walk Review: A Heartfelt Handcrafted Fairytale That Burns Bright in the Darkness
CONSOLE, INDIE GAMES, REVIEWS
The Midnight Walk Review: A Heartfelt Handcrafted Fairytale That Burns Bright in the Darkness
Hollow Home – Preview: The Last Normal Day Hollow Home – Preview: The Last Normal Day
INDIE GAMES, NEWS, PC, PREVIEW
Hollow Home – Preview: The Last Normal Day

LATEST POSTS

Deaths of Peck Is a Wild 2D Platformer Where the Only Way Forward Is to… Die Deaths of Peck Is a Wild 2D Platformer Where the Only Way Forward Is to… Die
INDIE GAMES, NEWS, PC, WISHLIST
Deaths of Peck Is a Wild 2D Platformer Where the Only Way Forward Is to… Die

What if everything we ever learned about death in video games was wrong? Think about…

Killing Floor 3 Review: A Competent Co-op Shooter That Plays It Too Safe Killing Floor 3 Review: A Competent Co-op Shooter That Plays It Too Safe
CONSOLE, PC, REVIEWS
Killing Floor 3 Review: A Competent Co-op Shooter That Plays It Too Safe

Killing Floor 3 arrives with a clear and, on the surface, perfectly reasonable ambition: take…

Maseylia: Echoes of the Past Review – A Vertical Labyrinth with Moebius’s Soul Maseylia: Echoes of the Past Review – A Vertical Labyrinth with Moebius’s Soul
INDIE GAMES, PC, REVIEWS
Maseylia: Echoes of the Past Review – A Vertical Labyrinth with Moebius’s Soul

Maseylia: Echoes of the Past walks in with its head held high, aiming to create…

Sol Cesto – Review: Tambouille’s Roguelite Hits 1.0 Sol Cesto – Review: Tambouille’s Roguelite Hits 1.0
INDIE GAMES, PC, REVIEWS
Sol Cesto – Review: Tambouille’s Roguelite Hits 1.0

Somewhere, at the bottom of a world that no longer sees the light, someone has…

The Future of Physical Format in Video Games The Future of Physical Format in Video Games
NEWS
The Future of Physical Format in Video Games

For years, the debate over the disappearance of physical format has divided players, collectors, and…

Death Stranding 2: On the Beach Review – A Journey Worth Every Step Death Stranding 2: On the Beach Review – A Journey Worth Every Step
AAA, CONSOLE, PC, REVIEWS
Death Stranding 2: On the Beach Review – A Journey Worth Every Step

Every journey begins with a distance. A geographic, emotional, or even existential distance. In the…

Steelrising Review: The Night the Machines Took Paris Steelrising Review: The Night the Machines Took Paris
CONSOLE, PC, REVIEWS
Steelrising Review: The Night the Machines Took Paris

What if the French Revolution had been fought not only with muskets and swords, but…

DOOM: The Dark Ages – Revelations Review | Even Legends Can Fall DOOM: The Dark Ages – Revelations Review | Even Legends Can Fall
AAA, CONSOLE, PC, REVIEWS
DOOM: The Dark Ages – Revelations Review | Even Legends Can Fall

When DOOM: The Dark Ages launched, it was immediately clear that id Software had accomplished…

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