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INTERVIEWS

Layers Deep – An Interview with Josh Chambers, Lead Artist and Animator at Tall Order Games Layers Deep – An Interview with Josh Chambers, Lead Artist and Animator at Tall Order Games
INDIE GAMES, INTERVIEWS, NEWS
Layers Deep – An Interview with Josh Chambers, Lead Artist and Animator at Tall Order Games

What prompted the creators of Layers Deep to envision a humble, anthropomorphic, sentient onion the…

A guide for aspiring game developers compiled from our interviews A guide for aspiring game developers compiled from our interviews
INDIE GAMES, INTERVIEWS, NEWS
A guide for aspiring game developers compiled from our interviews

This recap of some of our interviews is especially aimed at those who want to…

Fallen Tear: The Ascension – An Interview with Creative Director Stephen Manalastas and Producer Alec Balingao Fallen Tear: The Ascension – An Interview with Creative Director Stephen Manalastas and Producer Alec Balingao
CROWDFUNDING, INDIE GAMES, INTERVIEWS, NEWS
Fallen Tear: The Ascension – An Interview with Creative Director Stephen Manalastas and Producer Alec Balingao

To celebrate the launch of the Kickstarter campaign for Fallen Tear: The Ascension, we had…

An interview with Fortuna Imperatore and Francesca Balestri, Creators of Parthenope An interview with Fortuna Imperatore and Francesca Balestri, Creators of Parthenope
INTERVIEWS, NEWS
An interview with Fortuna Imperatore and Francesca Balestri, Creators of Parthenope

Fortuna Imperatore, aka Axel Fox, and Francesca Balestri, the female duo leading Katabasi Studio, reveal…

Interview with Samantha Cable and Kostia Liakhov of Spoonful of Wonder, Creators of Copycat Interview with Samantha Cable and Kostia Liakhov of Spoonful of Wonder, Creators of Copycat
INTERVIEWS, NEWS
Interview with Samantha Cable and Kostia Liakhov of Spoonful of Wonder, Creators of Copycat

Our interview with Samantha Cable and Kostia Liakhov, founders of Spoonful of Wonder, the indie…

Tails of Iron 2: Whiskers of Winter – Discovering the Sequel with Jack Bennett, Co-founder, Designer, and Producer at Odd Bug Studio Tails of Iron 2: Whiskers of Winter – Discovering the Sequel with Jack Bennett, Co-founder, Designer, and Producer at Odd Bug Studio
INDIE GAMES, INTERVIEWS, NEWS, WISHLIST
Tails of Iron 2: Whiskers of Winter – Discovering the Sequel with Jack Bennett, Co-founder, Designer, and Producer at Odd Bug Studio

Story, setting, characters, gameplay, and combat system – here's everything we know about the sequel…

Interview With Thomas Waterzooi, Author of Please, Touch The Artwork Interview With Thomas Waterzooi, Author of Please, Touch The Artwork
INDIE GAMES, INTERVIEWS, NEWS
Interview With Thomas Waterzooi, Author of Please, Touch The Artwork

We are very pleased and honored to have had a chat with Thomas Waterzooi, the…

A life in a boat: interview with Lente, author of Spilled! A life in a boat: interview with Lente, author of Spilled!
CROWDFUNDING, INDIE GAMES, INTERVIEWS, NEWS
A life in a boat: interview with Lente, author of Spilled!

On January 30, 2024, the Kickstarter campaign for Spilled!, a new and intriguing project by…

Interview with Laurenz Baumgartner, Solo Developer of Edenfall: Legacy of the First Wardens Interview with Laurenz Baumgartner, Solo Developer of Edenfall: Legacy of the First Wardens
INDIE GAMES, INTERVIEWS, NEWS, WISHLIST
Interview with Laurenz Baumgartner, Solo Developer of Edenfall: Legacy of the First Wardens

Discovering Edenfall: Legacy of the First Wardens, the debut video game from Everflux Games, an…

Interview with Chris Darril, Author, Writer, and Game Director of Bye Sweet Carole Interview with Chris Darril, Author, Writer, and Game Director of Bye Sweet Carole
INDIE GAMES, INTERVIEWS, NEWS, WISHLIST
Interview with Chris Darril, Author, Writer, and Game Director of Bye Sweet Carole

Mario Cristopher Darril Valenti, better known as Chris Darril, is an Italian game developer and…

Interview with Max Trest, the 14-year-old Solo Developer of Astrolander Interview with Max Trest, the 14-year-old Solo Developer of Astrolander
INDIE GAMES, INTERVIEWS, NEWS
Interview with Max Trest, the 14-year-old Solo Developer of Astrolander

Our interview with Max Trest, the owner and founder of his independent game studio, Lost…

Cookie Cutter – Interview with Director and Artist Stefano Guglielmana Cookie Cutter – Interview with Director and Artist Stefano Guglielmana
INDIE GAMES, INTERVIEWS, NEWS
Cookie Cutter – Interview with Director and Artist Stefano Guglielmana

Our Interview with Stefano Guglielmana, Director and Artist of Cookie Cutter at Subcult Joint LTD.

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Popular Posts

Roadside Research Review: A Gas Station Simulator Gone Off the Rails Roadside Research Review: A Gas Station Simulator Gone Off the Rails
INDIE GAMES, PC, REVIEWS
Roadside Research Review: A Gas Station Simulator Gone Off the Rails
Super Alloy Crush Hands-On Preview Super Alloy Crush Hands-On Preview
INDIE GAMES, NEWS, PC
Super Alloy Crush Hands-On Preview
Ink Inside Review: Doodles Coming to Life in Indie’s Most Colorful Chaos Ink Inside Review: Doodles Coming to Life in Indie’s Most Colorful Chaos
CONSOLE, INDIE GAMES, PC, REVIEWS
Ink Inside Review: Doodles Coming to Life in Indie’s Most Colorful Chaos
Alpha Nomos: CEO Itamar Berner on the Creative Vision, Design Challenges, and Making of RibCage Games’ Upcoming Rhythm-Action Roguelite Alpha Nomos: CEO Itamar Berner on the Creative Vision, Design Challenges, and Making of RibCage Games’ Upcoming Rhythm-Action Roguelite
INDIE GAMES, INTERVIEWS, NEWS, PC, WISHLIST
Alpha Nomos: CEO Itamar Berner on the Creative Vision, Design Challenges, and Making of RibCage Games’ Upcoming Rhythm-Action Roguelite

LATEST POSTS

A New Voice in Town: Gracen Maverick Is Cookie Cutter’s Cherry – And With Stefano Guglielmana We Talked About Everything A New Voice in Town: Gracen Maverick Is Cookie Cutter’s Cherry – And With Stefano Guglielmana We Talked About Everything
INDIE GAMES, INTERVIEWS, NEWS
A New Voice in Town: Gracen Maverick Is Cookie Cutter’s Cherry – And With Stefano Guglielmana We Talked About Everything

There are lives you go into knowing roughly where they'll land. And then there are…

Outbound Demo Preview: Cozy Survival on Wheels Outbound Demo Preview: Cozy Survival on Wheels
INDIE GAMES, NEWS, PC, PREVIEW
Outbound Demo Preview: Cozy Survival on Wheels

Outbound is an open world, crafting, and cozy survival title, developed by Square Glade Games…

METRO 2039: Early Narrative and Gameplay Details Unveiled METRO 2039: Early Narrative and Gameplay Details Unveiled
CONSOLE, NEWS, PC
METRO 2039: Early Narrative and Gameplay Details Unveiled

Seven years after METRO Exodus, which expanded the series into more open environments and a…

The Day I Became a Bird Review – A Glimpse of a Happy Childhood The Day I Became a Bird Review – A Glimpse of a Happy Childhood
CONSOLE, INDIE GAMES, PC, REVIEWS
The Day I Became a Bird Review – A Glimpse of a Happy Childhood

The Day I Became a Bird is a narrative adventure that Hyper Luminal Games developed…

Replaced – Review: Beauty Helps, But It’s Not Enough  Replaced – Review: Beauty Helps, But It’s Not Enough 
CONSOLE, INDIE GAMES, PC, REVIEWS
Replaced – Review: Beauty Helps, But It’s Not Enough 

The debut title from Sad Cat Studios, Replaced finally shows itself to us: a work…

When Sirens Fall Silent Returns with a Haunting New Trailer at Galaxies Spring Showcase 2026 When Sirens Fall Silent Returns with a Haunting New Trailer at Galaxies Spring Showcase 2026
INDIE GAMES, NEWS, PC, WISHLIST
When Sirens Fall Silent Returns with a Haunting New Trailer at Galaxies Spring Showcase 2026

Following its reveal, which already drew the attention of psychological horror fans, When Sirens Fall…

Collector’s Cove Review: A Cozy Adventure Among the Waves Collector’s Cove Review: A Cozy Adventure Among the Waves
INDIE GAMES, PC, REVIEWS
Collector’s Cove Review: A Cozy Adventure Among the Waves

Developed and published by German indie studio VoodooDuck, Collector’s Cove is a cozy adventure that…

MOUSE: P.I. for Hire Review: A Retro Noir FPS That Doesn’t Miss Its Shot MOUSE: P.I. for Hire Review: A Retro Noir FPS That Doesn’t Miss Its Shot
CONSOLE, INDIE GAMES, PC, REVIEWS
MOUSE: P.I. for Hire Review: A Retro Noir FPS That Doesn’t Miss Its Shot

Mouseburg, late at night. The city doesn’t sleep, it holds its breath. Neon signs flicker…

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