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INTERVIEWS

Layers Deep – An Interview with Josh Chambers, Lead Artist and Animator at Tall Order Games Layers Deep – An Interview with Josh Chambers, Lead Artist and Animator at Tall Order Games
INDIE GAMES, INTERVIEWS, NEWS
Layers Deep – An Interview with Josh Chambers, Lead Artist and Animator at Tall Order Games

What prompted the creators of Layers Deep to envision a humble, anthropomorphic, sentient onion the…

A guide for aspiring game developers compiled from our interviews A guide for aspiring game developers compiled from our interviews
INDIE GAMES, INTERVIEWS, NEWS
A guide for aspiring game developers compiled from our interviews

This recap of some of our interviews is especially aimed at those who want to…

Fallen Tear: The Ascension – An Interview with Creative Director Stephen Manalastas and Producer Alec Balingao Fallen Tear: The Ascension – An Interview with Creative Director Stephen Manalastas and Producer Alec Balingao
CROWDFUNDING, INDIE GAMES, INTERVIEWS, NEWS
Fallen Tear: The Ascension – An Interview with Creative Director Stephen Manalastas and Producer Alec Balingao

To celebrate the launch of the Kickstarter campaign for Fallen Tear: The Ascension, we had…

An interview with Fortuna Imperatore and Francesca Balestri, Creators of Parthenope An interview with Fortuna Imperatore and Francesca Balestri, Creators of Parthenope
INTERVIEWS, NEWS
An interview with Fortuna Imperatore and Francesca Balestri, Creators of Parthenope

Fortuna Imperatore, aka Axel Fox, and Francesca Balestri, the female duo leading Katabasi Studio, reveal…

Interview with Samantha Cable and Kostia Liakhov of Spoonful of Wonder, Creators of Copycat Interview with Samantha Cable and Kostia Liakhov of Spoonful of Wonder, Creators of Copycat
INTERVIEWS, NEWS
Interview with Samantha Cable and Kostia Liakhov of Spoonful of Wonder, Creators of Copycat

Our interview with Samantha Cable and Kostia Liakhov, founders of Spoonful of Wonder, the indie…

Tails of Iron 2: Whiskers of Winter – Discovering the Sequel with Jack Bennett, Co-founder, Designer, and Producer at Odd Bug Studio Tails of Iron 2: Whiskers of Winter – Discovering the Sequel with Jack Bennett, Co-founder, Designer, and Producer at Odd Bug Studio
INDIE GAMES, INTERVIEWS, NEWS, WISHLIST
Tails of Iron 2: Whiskers of Winter – Discovering the Sequel with Jack Bennett, Co-founder, Designer, and Producer at Odd Bug Studio

Story, setting, characters, gameplay, and combat system – here's everything we know about the sequel…

Interview With Thomas Waterzooi, Author of Please, Touch The Artwork Interview With Thomas Waterzooi, Author of Please, Touch The Artwork
INDIE GAMES, INTERVIEWS, NEWS
Interview With Thomas Waterzooi, Author of Please, Touch The Artwork

We are very pleased and honored to have had a chat with Thomas Waterzooi, the…

A life in a boat: interview with Lente, author of Spilled! A life in a boat: interview with Lente, author of Spilled!
CROWDFUNDING, INDIE GAMES, INTERVIEWS, NEWS
A life in a boat: interview with Lente, author of Spilled!

On January 30, 2024, the Kickstarter campaign for Spilled!, a new and intriguing project by…

Interview with Laurenz Baumgartner, Solo Developer of Edenfall: Legacy of the First Wardens Interview with Laurenz Baumgartner, Solo Developer of Edenfall: Legacy of the First Wardens
INDIE GAMES, INTERVIEWS, NEWS, WISHLIST
Interview with Laurenz Baumgartner, Solo Developer of Edenfall: Legacy of the First Wardens

Discovering Edenfall: Legacy of the First Wardens, the debut video game from Everflux Games, an…

Interview with Chris Darril, Author, Writer, and Game Director of Bye Sweet Carole Interview with Chris Darril, Author, Writer, and Game Director of Bye Sweet Carole
INDIE GAMES, INTERVIEWS, NEWS, WISHLIST
Interview with Chris Darril, Author, Writer, and Game Director of Bye Sweet Carole

Mario Cristopher Darril Valenti, better known as Chris Darril, is an Italian game developer and…

Interview with Max Trest, the 14-year-old Solo Developer of Astrolander Interview with Max Trest, the 14-year-old Solo Developer of Astrolander
INDIE GAMES, INTERVIEWS, NEWS
Interview with Max Trest, the 14-year-old Solo Developer of Astrolander

Our interview with Max Trest, the owner and founder of his independent game studio, Lost…

Cookie Cutter – Interview with Director and Artist Stefano Guglielmana Cookie Cutter – Interview with Director and Artist Stefano Guglielmana
INDIE GAMES, INTERVIEWS, NEWS
Cookie Cutter – Interview with Director and Artist Stefano Guglielmana

Our Interview with Stefano Guglielmana, Director and Artist of Cookie Cutter at Subcult Joint LTD.

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A New Voice in Town: Gracen Maverick Is Cookie Cutter’s Cherry – And With Stefano Guglielmana We Talked About Everything A New Voice in Town: Gracen Maverick Is Cookie Cutter’s Cherry – And With Stefano Guglielmana We Talked About Everything
INDIE GAMES, INTERVIEWS, NEWS
A New Voice in Town: Gracen Maverick Is Cookie Cutter’s Cherry – And With Stefano Guglielmana We Talked About Everything
The Day I Became a Bird Review – A Glimpse of a Happy Childhood The Day I Became a Bird Review – A Glimpse of a Happy Childhood
CONSOLE, INDIE GAMES, PC, REVIEWS
The Day I Became a Bird Review – A Glimpse of a Happy Childhood
Planet of Lana 2: Children of Leaf – Review: Narrative Maturity, With a Few Flaws  Planet of Lana 2: Children of Leaf – Review: Narrative Maturity, With a Few Flaws 
CONSOLE, INDIE GAMES, PC, REVIEWS
Planet of Lana 2: Children of Leaf – Review: Narrative Maturity, With a Few Flaws 
Into The Unwell Is a Delirious, Off-The-Wall Co-Op Roguelite With a Striking 1930s Cartoon-Inspired Art Style Into The Unwell Is a Delirious, Off-The-Wall Co-Op Roguelite With a Striking 1930s Cartoon-Inspired Art Style
INDIE GAMES, NEWS, PC, WISHLIST
Into The Unwell Is a Delirious, Off-The-Wall Co-Op Roguelite With a Striking 1930s Cartoon-Inspired Art Style

LATEST POSTS

Art vs Science: AI, Generative Tools, and the False Dichotomy in Game Development Art vs Science: AI, Generative Tools, and the False Dichotomy in Game Development
NEWS, VIDEO GAME DEVELOPMENT
Art vs Science: AI, Generative Tools, and the False Dichotomy in Game Development

Artificial intelligence in game development has become a battleground between blind enthusiasm and ideological rejection.…

Glasshouse Is a Sharp-Tongued, Unsettling Political RPG That Turns Ideology Into a Weapon You Can Actually Wield Glasshouse Is a Sharp-Tongued, Unsettling Political RPG That Turns Ideology Into a Weapon You Can Actually Wield
INDIE GAMES, NEWS, PC, WISHLIST
Glasshouse Is a Sharp-Tongued, Unsettling Political RPG That Turns Ideology Into a Weapon You Can Actually Wield

If you have made it this far, one question is likely to have surfaced with…

Vampire Crawlers: The Turbo Wildcards From Vampire Survivors – Review: A Worthy Spiritual Successor  Vampire Crawlers: The Turbo Wildcards From Vampire Survivors – Review: A Worthy Spiritual Successor 
CONSOLE, INDIE GAMES, PC, REVIEWS
Vampire Crawlers: The Turbo Wildcards From Vampire Survivors – Review: A Worthy Spiritual Successor 

After the success of Vampire Survivors, Poncle and Nosebleed Interactive strike again with Vampire Crawlers:…

Luna Abyss Review: A Merciless Bullet-Hell FPS You Won’t Forget Easily Luna Abyss Review: A Merciless Bullet-Hell FPS You Won’t Forget Easily
CONSOLE, INDIE GAMES, PC, REVIEWS
Luna Abyss Review: A Merciless Bullet-Hell FPS You Won’t Forget Easily

There are video games that entertain for a few hours, occasionally surprise, and sometimes even…

ShantyTown Review: A Creative and Relaxing City-Building Sandbox ShantyTown Review: A Creative and Relaxing City-Building Sandbox
INDIE GAMES, PC, REVIEWS
ShantyTown Review: A Creative and Relaxing City-Building Sandbox

ShantyTown, developed by Erik Rempen and published by Kinephantom Games, manages to create an immersive…

Voidling Bound Demo Preview: More Than Just Another Monster Collector Voidling Bound Demo Preview: More Than Just Another Monster Collector
INDIE GAMES, NEWS, PC, PREVIEW
Voidling Bound Demo Preview: More Than Just Another Monster Collector

In today’s video game landscape, few genres are as difficult to meaningfully reinvent as the…

A Dreamy Pixel-Art Cottage Renovation Game With a Secret Heart: Velanit: The Forgotten Cottage Is the Cozy Game We Didn’t Know We Needed A Dreamy Pixel-Art Cottage Renovation Game With a Secret Heart: Velanit: The Forgotten Cottage Is the Cozy Game We Didn’t Know We Needed
CROWDFUNDING, INDIE GAMES, NEWS, PC, WISHLIST
A Dreamy Pixel-Art Cottage Renovation Game With a Secret Heart: Velanit: The Forgotten Cottage Is the Cozy Game We Didn’t Know We Needed

Let’s be honest for a moment – without filters, without that reflexive cynicism we’ve learned…

Cronos: The New Dawn Review – A Nightmarish Symphony of Flesh, Steel, and Rot Cronos: The New Dawn Review – A Nightmarish Symphony of Flesh, Steel, and Rot
CONSOLE, PC, REVIEWS
Cronos: The New Dawn Review – A Nightmarish Symphony of Flesh, Steel, and Rot

In the contemporary landscape of horror video games, one dominated by remakes, sequels, and nostalgic…

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