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INTERVIEWS

Layers Deep – An Interview with Josh Chambers, Lead Artist and Animator at Tall Order Games Layers Deep – An Interview with Josh Chambers, Lead Artist and Animator at Tall Order Games
INDIE GAMES, INTERVIEWS, NEWS
Layers Deep – An Interview with Josh Chambers, Lead Artist and Animator at Tall Order Games

What prompted the creators of Layers Deep to envision a humble, anthropomorphic, sentient onion the…

A guide for aspiring game developers compiled from our interviews A guide for aspiring game developers compiled from our interviews
INDIE GAMES, INTERVIEWS, NEWS
A guide for aspiring game developers compiled from our interviews

This recap of some of our interviews is especially aimed at those who want to…

Fallen Tear: The Ascension – An Interview with Creative Director Stephen Manalastas and Producer Alec Balingao Fallen Tear: The Ascension – An Interview with Creative Director Stephen Manalastas and Producer Alec Balingao
CROWDFUNDING, INDIE GAMES, INTERVIEWS, NEWS
Fallen Tear: The Ascension – An Interview with Creative Director Stephen Manalastas and Producer Alec Balingao

To celebrate the launch of the Kickstarter campaign for Fallen Tear: The Ascension, we had…

An interview with Fortuna Imperatore and Francesca Balestri, Creators of Parthenope An interview with Fortuna Imperatore and Francesca Balestri, Creators of Parthenope
INTERVIEWS, NEWS
An interview with Fortuna Imperatore and Francesca Balestri, Creators of Parthenope

Fortuna Imperatore, aka Axel Fox, and Francesca Balestri, the female duo leading Katabasi Studio, reveal…

Interview with Samantha Cable and Kostia Liakhov of Spoonful of Wonder, Creators of Copycat Interview with Samantha Cable and Kostia Liakhov of Spoonful of Wonder, Creators of Copycat
INTERVIEWS, NEWS
Interview with Samantha Cable and Kostia Liakhov of Spoonful of Wonder, Creators of Copycat

Our interview with Samantha Cable and Kostia Liakhov, founders of Spoonful of Wonder, the indie…

Tails of Iron 2: Whiskers of Winter – Discovering the Sequel with Jack Bennett, Co-founder, Designer, and Producer at Odd Bug Studio Tails of Iron 2: Whiskers of Winter – Discovering the Sequel with Jack Bennett, Co-founder, Designer, and Producer at Odd Bug Studio
INDIE GAMES, INTERVIEWS, NEWS, WISHLIST
Tails of Iron 2: Whiskers of Winter – Discovering the Sequel with Jack Bennett, Co-founder, Designer, and Producer at Odd Bug Studio

Story, setting, characters, gameplay, and combat system – here's everything we know about the sequel…

Interview With Thomas Waterzooi, Author of Please, Touch The Artwork Interview With Thomas Waterzooi, Author of Please, Touch The Artwork
INDIE GAMES, INTERVIEWS, NEWS
Interview With Thomas Waterzooi, Author of Please, Touch The Artwork

We are very pleased and honored to have had a chat with Thomas Waterzooi, the…

A life in a boat: interview with Lente, author of Spilled! A life in a boat: interview with Lente, author of Spilled!
CROWDFUNDING, INDIE GAMES, INTERVIEWS, NEWS
A life in a boat: interview with Lente, author of Spilled!

On January 30, 2024, the Kickstarter campaign for Spilled!, a new and intriguing project by…

Interview with Laurenz Baumgartner, Solo Developer of Edenfall: Legacy of the First Wardens Interview with Laurenz Baumgartner, Solo Developer of Edenfall: Legacy of the First Wardens
INDIE GAMES, INTERVIEWS, NEWS, WISHLIST
Interview with Laurenz Baumgartner, Solo Developer of Edenfall: Legacy of the First Wardens

Discovering Edenfall: Legacy of the First Wardens, the debut video game from Everflux Games, an…

Interview with Chris Darril, Author, Writer, and Game Director of Bye Sweet Carole Interview with Chris Darril, Author, Writer, and Game Director of Bye Sweet Carole
INDIE GAMES, INTERVIEWS, NEWS, WISHLIST
Interview with Chris Darril, Author, Writer, and Game Director of Bye Sweet Carole

Mario Cristopher Darril Valenti, better known as Chris Darril, is an Italian game developer and…

Interview with Max Trest, the 14-year-old Solo Developer of Astrolander Interview with Max Trest, the 14-year-old Solo Developer of Astrolander
INDIE GAMES, INTERVIEWS, NEWS
Interview with Max Trest, the 14-year-old Solo Developer of Astrolander

Our interview with Max Trest, the owner and founder of his independent game studio, Lost…

Cookie Cutter – Interview with Director and Artist Stefano Guglielmana Cookie Cutter – Interview with Director and Artist Stefano Guglielmana
INDIE GAMES, INTERVIEWS, NEWS
Cookie Cutter – Interview with Director and Artist Stefano Guglielmana

Our Interview with Stefano Guglielmana, Director and Artist of Cookie Cutter at Subcult Joint LTD.

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A New Voice in Town: Gracen Maverick Is Cookie Cutter’s Cherry – And With Stefano Guglielmana We Talked About Everything A New Voice in Town: Gracen Maverick Is Cookie Cutter’s Cherry – And With Stefano Guglielmana We Talked About Everything
INDIE GAMES, INTERVIEWS, NEWS
A New Voice in Town: Gracen Maverick Is Cookie Cutter’s Cherry – And With Stefano Guglielmana We Talked About Everything
Forgotlings Review: A Fragile World Built from What We Left Behind Forgotlings Review: A Fragile World Built from What We Left Behind
INDIE GAMES, PC, REVIEWS
Forgotlings Review: A Fragile World Built from What We Left Behind
Helix: Descent N Ascent Demo Preview — The Echo of a Lost Civilization Helix: Descent N Ascent Demo Preview — The Echo of a Lost Civilization
CONSOLE, INDIE GAMES, NEWS, PC, PREVIEW
Helix: Descent N Ascent Demo Preview — The Echo of a Lost Civilization
GRIME II Review: A Surreal, Living World Obsessed With Art GRIME II Review: A Surreal, Living World Obsessed With Art
CONSOLE, INDIE GAMES, PC, REVIEWS
GRIME II Review: A Surreal, Living World Obsessed With Art

LATEST POSTS

Diablo IV: Lord of Hatred Review: The Last Whisper of Mephisto Diablo IV: Lord of Hatred Review: The Last Whisper of Mephisto
CONSOLE, PC, REVIEWS
Diablo IV: Lord of Hatred Review: The Last Whisper of Mephisto

Diablo IV: Lord of Hatred is far more than a routine expansion. Positioned as the…

Planet of Lana 2: Children of Leaf – Review: Narrative Maturity, With a Few Flaws  Planet of Lana 2: Children of Leaf – Review: Narrative Maturity, With a Few Flaws 
CONSOLE, INDIE GAMES, PC, REVIEWS
Planet of Lana 2: Children of Leaf – Review: Narrative Maturity, With a Few Flaws 

The second chapter of the saga created by Wishfully, Planet of Lana 2 showcases remarkable…

The Blood of Dawnwalker Gets New Details and an Official Release Date The Blood of Dawnwalker Gets New Details and an Official Release Date
CONSOLE, NEWS, PC
The Blood of Dawnwalker Gets New Details and an Official Release Date

The core of the entire experience is the protagonist known as the Dawnwalker, a being…

Withering Rooms Review: An Endless Horror Loop You Won’t Easily Forget Withering Rooms Review: An Endless Horror Loop You Won’t Easily Forget
CONSOLE, INDIE GAMES, PC, REVIEWS
Withering Rooms Review: An Endless Horror Loop You Won’t Easily Forget

Set within the shifting walls of Mostyn House, a sprawling Victorian manor that reshapes itself…

Dead as Disco – The Final Preview: One More Beat, One More Hit Dead as Disco – The Final Preview: One More Beat, One More Hit
INDIE GAMES, NEWS, PC, PREVIEW
Dead as Disco – The Final Preview: One More Beat, One More Hit

There’s a feeling – hard to explain to anyone who doesn’t engage with games on…

Editorial Partnership for Bye Sweet Carole Between Tora Edizioni and Little Sewing Machine Editorial Partnership for Bye Sweet Carole Between Tora Edizioni and Little Sewing Machine
INDIE GAMES, NEWS
Editorial Partnership for Bye Sweet Carole Between Tora Edizioni and Little Sewing Machine

Tora Edizioni and Little Sewing Machine have announced this morning the launch of an editorial…

Into The Unwell Is a Delirious, Off-The-Wall Co-Op Roguelite With a Striking 1930s Cartoon-Inspired Art Style Into The Unwell Is a Delirious, Off-The-Wall Co-Op Roguelite With a Striking 1930s Cartoon-Inspired Art Style
INDIE GAMES, NEWS, PC, WISHLIST
Into The Unwell Is a Delirious, Off-The-Wall Co-Op Roguelite With a Striking 1930s Cartoon-Inspired Art Style

Absurd. Unhinged. Fragmented. Excessive to the point of apparent collapse. At first glance, Into The…

Assassin’s Creed Black Flag Resynced: The Course Ubisoft Needs to Chart Assassin’s Creed Black Flag Resynced: The Course Ubisoft Needs to Chart
CONSOLE, NEWS, PC, WISHLIST
Assassin’s Creed Black Flag Resynced: The Course Ubisoft Needs to Chart

When Assassin’s Creed IV: Black Flag launched in 2013, it marked a rare inflection point…

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