A guide for aspiring game developers compiled from our interviews
This recap of some of our interviews is especially aimed at those who want to approach the world of development, those already fully immersed in it, and even…
This recap of some of our interviews is especially aimed at those who want to approach the world of development, those already fully immersed in it, and even…
It has been some time since Kraino, the charming and irreverent bony mascot of GameAtomic, first appeared in Kraino Origins. Now, exactly two years later, we are thrilled…
Basti Games’ Mushroomvania is set to make a comeback with a new Kickstarter campaign, stronger and more determined than even before.
Become one with martial arts, wield your weapon, and survive in this vast, complex, and ambitious sword-fighting open-world action role-playing video game crafted by a solo developer.
Between a giant chicken, a one-eyed woman, a disgruntled faunus, and a crocodile with homicidal tendencies, are we really sure that Coo is the strange one after all?
I have chosen to talk about M City because it has given me some good points of reflection that I will delve into gradually. But let's start with…
Let's go back to talking about Many Pieces Of Mr. Coo, with a very detailed interview with Nacho Rodriguez, author and lead artist of this extraordinary work of…
What's cooking, ACE? And what happens on 19/11? Let's try to unveil the mystery behind the cryptic date revealed by the solo developer of AIKODE.
New clues appear in the new Sword of Symphony video, let's analyze them together to better understand what they could mean
Project Ferocious is an indie game in development by OMYOG, a solo-developer. This production is a FPS action/adventure that takes inspiration from classic games and movies, like Jurassic…
On September 7, 2023, Many Pieces Of Mr. Coo, a captivating and surreal slapstick comedy, was released for PC and consoles, and it seems it has stirred quite…
How difficult can it be to create a video game? How challenging does it become, pushing the limits, when it's done by a solo developer?