All games, trailers, and announcements revealed during PlayStation’s State of Play.

There are moments when video games move beyond the boundaries of entertainment to become shared cultural experiences, spaces where anticipation, technological progress, and creative expression converge. In the modern gaming landscape, showcase events have evolved into more than promotional presentations; they function as strategic communications between platform holders, developers, and their global communities. The latest State of Play hosted by Sony Interactive Entertainment reflects this philosophy.
The presentation arrived during a period of growing anticipation surrounding PlayStation’s upcoming software ecosystem. In recent months, communication regarding both first-party productions and external development partnerships had been relatively less consistent and less concentrated compared to some of the brand’s most historically impactful showcase phases. As a result, the event carried significant strategic and symbolic value, serving as an opportunity to restore momentum, reinforce community confidence, and further articulate the long-term vision guiding PlayStation’s future content strategy.
Rather than operating simply as a promotional platform for upcoming releases, the showcase was carefully structured to reinforce PlayStation’s long-term strategic and creative identity by striking a deliberate balance between commercial accessibility and artistic innovation. The lineup reflected a diversified production ecosystem, combining established intellectual properties with strong audience recognition alongside emerging projects that seek to explore new gameplay systems and narrative frameworks. Although the pacing of the presentation was uneven across certain segments, the overarching message remained clear and consistent: PlayStation aims to preserve and strengthen its role as a major creative and technological benchmark within the modern video game industry.
The following sections provide a comprehensive, game-by-game recap of all announcements, trailers, and reveals showcased during the State of Play presentation.
Kena: Scars of Kosmora
During the event, Kena: Scars of Kosmora was unveiled as the sequel to Kena: Bridge of Spirits. The project aims to achieve a substantially higher level of technical and artistic refinement, employing advanced lighting systems, volumetric rendering technology, and enriched environmental detail to build a world defined by a strong cinematic atmosphere and visual identity.
The artistic direction preserves a harmonious rhythm between exploration and action, transitioning naturally between contemplative segments and more dynamic combat sequences to reinforce narrative immersion. Rather than simply polishing the original formula, the sequel introduces meaningful structural improvements, including more natural animation systems, richer environmental vitality, and a progression pacing designed to maintain player engagement throughout the experience.
Exploration mechanics have been expanded and refined through a more layered growth system, granting players greater freedom of approach while rewarding curiosity, environmental awareness, and strategic interaction with gameplay systems.
The release of Kena: Scars of Kosmora is scheduled for 2026 on PlayStation 5 and PC.
Ghost of Yōtei: Legends
The multiplayer update for Ghost of Yōtei: Legends expands the scope of the series by introducing cooperative and competitive gameplay experiences designed to emphasize strategic interaction, team coordination, and skill-based engagement.
Level design has been refined to support clearer combat readability and more deliberate tactical decision-making, with environments constructed to balance aesthetic detail and functional gameplay visibility. The inclusion of dynamic seasonal events and a progressive reward framework is intended to maintain long-term player motivation by providing evolving objectives and sustained content interaction.
Ghost of Yōtei: Legends will be available as a free update starting March 10.
Death Stranding 2: On the Beach
The arrival of Death Stranding 2: On the Beach on PC marks a substantial extension of Kojima Productions’s artistic and technological philosophy, enabling the title to fully exploit the capabilities of modern high-performance desktop hardware. The PC version introduces support for ultra-wide display configurations, unlocked frame rate operation, and advanced frame generation technologies, delivering a smoother, more stable, and visually enhanced presentation of the game world.
The core gameplay structure preserves the series’ distinctive design philosophy, which emphasizes environmental traversal, narrative-driven interaction, and emotionally resonant mission delivery mechanics.
At the same time, the PC version has been optimized to maximize system performance, enhancing responsiveness and visual stability during gameplay sequences. Key social and asynchronous interaction systems, a core component of the franchise’s design philosophy, have been further refined in the PC version.
For players familiar with the original release, this version goes beyond a simple technical upgrade, functioning as a refined reinterpretation that reinforces the production’s core artistic strengths while setting a higher standard for graphical fidelity, performance optimization, and atmospheric immersion.
Death Stranding 2: On the Beach will be available on PC starting March 19.
4:LOOP
4:LOOP is conceived as an experimental project within the modern live service gaming landscape, combining sandbox-oriented environmental freedom with structured cooperative gameplay systems. The design places strong emphasis on strategic teamwork as a core gameplay pillar, encouraging player collaboration while facing hostile entities and dynamically evolving environmental challenges across evolving scenarios.
The gameplay is built upon adaptive interaction systems that require sustained tactical coordination and collaborative decision-making among players. Progression is not defined solely by combat encounters but extends to include resource management, character development, and the formation of effective team-based synergies.
This layered progression structure is designed to support long-term player engagement while maintaining a balanced integration of action, exploration, and cooperative strategic gameplay.
The game currently does not have an official release date.
Pragmata
During the showcase, Capcom revealed a new trailer for Pragmata, providing a closer look at the game’s world design while unveiling additional narrative elements linked to the enigmatic past of the protagonist Hugh.
The presentation emphasized the game’s atmospheric and science-fiction setting, combining environmental storytelling with a strong visual identity built around mystery and exploration. The creative direction appears focused on gradual narrative revelation, allowing the world, characters, and thematic elements to unfold organically through player progression.
The release of Pragmata is scheduled for April 24.
Resident Evil Requiem
The launch of Resident Evil Requiem is approaching, marking the arrival of a new installment in the long-running horror franchise developed by Capcom. During the latest State of Play, the official launch trailer was unveiled, delivering a gripping blend of tension, breathtaking action sequences, and new mysteries set to further expand the game’s dark and intricate narrative.
The release of Resident Evil Requiem is scheduled for February 27.
Legacy of Kain: Defiance Remastered
Legacy of Kain: Defiance Remastered stands as a thoughtful celebration of one of the most influential entries in classic action-adventure and narrative-driven dark fantasy gaming. Rather than pursuing a purely visual upgrade, the project focuses on a comprehensive modernization of core design elements, refining camera behavior, visual fidelity, and user interface structure while preserving the artistic and atmospheric identity that defined the original release.
The redesigned third-person camera system, combined with significantly enhanced environmental detail, allows players to revisit the gothic dark fantasy world of Kain and Raziel with contemporary visual clarity and a deeper level of immersion. Alongside graphical improvements, the remaster expands its scope through carefully restored archival content, including reimagined world exploration systems, redesigned level design, and the inclusion of a playable demo of the long-unreleased sequel.
Legacy of Kain: Defiance Remastered is scheduled for release on March 3.
Brigandine: Abyss
The return of Brigandine: Abyss reflects a carefully modernized revival of the classic strategic JRPG experience, preserving the series’ traditional design philosophy while substantially expanding overall content scope and replayability. The game features six main campaigns alongside an extensive network of secondary missions, offering players considerable tactical flexibility and multiple strategic progression options throughout the adventure.
At its core, Brigandine: Abyss emphasizes tactical unit management and strategic army development while introducing a carefully balanced modernization of its foundational systems. The user interface has been redesigned to offer greater functional clarity and streamlined information delivery, supporting more intuitive interaction and improved gameplay readability.
The game is scheduled for release in 2026.
Dead or Alive 6: Last Round
Dead or Alive 6: Last Round returns on PlayStation 5 in a substantially enhanced edition, introducing integrated downloadable content, a free-to-play accessibility structure, and technical refinements specifically optimized to take advantage of next-generation console capabilities. The project is conceived not merely as a repackaging of existing material, but as a broader opportunity to revisit the franchise’s origins, providing expanded historical insight and commemorative material that explores the series’ development history and the creative legacy of its original vision through dedicated editorial and archival content.
On the gameplay side, the update introduces targeted adjustments to combat balance and refined visual presentation, supporting both competitive integrity and improved overall gameplay fluidity for different player audiences.
During the presentation, a teaser trailer was also revealed, providing the first glimpse of a new project currently in development within the franchise.
Control: Resonant
Remedy Entertainment has unveiled an extended gameplay trailer for Control: Resonant, the studio’s upcoming third-person action project. The game further expands the narrative framework of the franchise, guiding players through a distorted and psychologically charged vision of New York from the perspective of Dylan Faden, the brother of the original game’s protagonist.
The gameplay is built around advanced spatial manipulation mechanics, introducing powers focused on environmental reshaping, gravitational distortion, and movement transformation. These features are designed to deliver a gameplay experience that balances tactical depth with cinematic narrative delivery, consistent with the studio’s distinctive creative approach.
Control: Resonant is scheduled for release in 2026.
Crimson Moon
Crimson Moon is a visually distinctive action-adventure game that prioritizes strong artistic identity and fluid combat design. The gameplay experience is built around dynamic, choreography-driven battle mechanics, enabling seamless attack sequences and cinematic movement transitions that aim to balance mechanical responsiveness with spectacle-driven presentation.
The art direction deliberately contrasts darker, atmospheric environments with more expressive and evocative visual palettes, using environmental design as a narrative device to strengthen world-building and reinforce thematic storytelling.
Crimson Moon currently does not have an officially confirmed release date.
Beast of Reincarnation
Game Freak has revealed the official release date for Beast of Reincarnation, an ambitious action RPG built around highly responsive movement systems and impactful combat presentation. The game aims to grant players substantial freedom during action sequences while preserving a structured strategic layer, enabling multiple tactical approaches to encounters alongside consistent and meaningful character progression.
Beast of Reincarnation is scheduled for release on August 4.
Rayman 30th Anniversary
Rayman 30th Anniversary revisits the legacy of the iconic platforming franchise through a special edition conceived as a digital museum experience. The collection brings together the five original versions of the first installment, alongside the opportunity to rediscover the historic prototype developed for PlayStation.
The project is designed to preserve and showcase the franchise’s historical heritage through an archival-style experience, featuring dedicated user interfaces, contextual materials, and development insights that capture the atmosphere of the golden age of platform gaming with a respectful and philologically accurate approach. Moving beyond pure nostalgia, the release aims to connect different generations of players, inviting both long-time fans and newcomers to explore the origins of the character through a PS5 digital collection enriched with authentic period content and curated historical documentation.
Mina the Hollower
Mina the Hollower is an action-adventure game crafted in highly refined pixel art, showcasing a “pixel-perfect” visual philosophy that blends classic retro inspiration with modern design sensibilities. The game combines nostalgic aesthetic elements with contemporary level structure and responsive gameplay mechanics.
Set on a cursed island filled with mystery and danger, the adventure unfolds through engaging combat encounters featuring original enemy designs, alongside puzzle sections built around imaginative environmental interactions and thoughtfully structured challenges. The game places strong emphasis on varied mission design, encouraging exploration and interaction with a richly developed bestiary that supports dynamic gameplay progression.
Mina the Hollower is scheduled for release in spring 2026.
Neva: Prologue
With Neva: Prologue, Nomada Studio returns to the origins of the saga to further explore the emotional foundation of the story, portraying the early formation of the bond between Alba and the young wolf Neva. The expansion introduces new gameplay mechanics and previously uncharted environments, extending the core experience with a refined blend of exploration, action, and visually driven narrative design that strengthens the studio’s signature artistic approach.
The Neva: Prologue DLC is available now on console and PC.
Yakoh: Shinobi Ops
Yakoh: Shinobi Ops is inspired by the foundations of classic tactical stealth design, delivering a challenging yet highly rewarding gameplay experience built around strategic thinking and precision execution. The game places a strong focus on careful planning, environmental awareness, and tight action control, supported by advanced artificial intelligence systems designed to react dynamically to player tactics and movement patterns.
Yakoh: Shinobi Ops is scheduled for release in 2027.
Project Windless
Project Windless is a fantasy action RPG built around a hybrid design philosophy that blends large-scale combat encounters with narrative structures inspired by serialized epic literature. The game merges musou-style battlefield spectacle with story-driven worldbuilding, aiming to strike a refined balance between expansive action sequences and deeper character progression.
The game does not currently have an officially confirmed release date.
Star Wars: Galactic Racer
Inspired by the legendary podracing sequences of the galaxy created in Star Wars, Star Wars: Galactic Racer is a high-speed space racing game focused on competitive futuristic driving. The game delivers intense racing action across intricately designed circuits and visually striking interstellar environments, emphasizing speed, precision, and fluid gameplay responsiveness. The control system is engineered to reward player skill, accuracy, and timing throughout the different stages of each race.
Considerable attention has been devoted to vehicle and environment design, seeking to balance strong visual presentation with meaningful competitive gameplay depth. The artistic direction aims to recreate the sensation of extreme space-speed racing while maintaining structured and technically satisfying race mechanics. The vehicle customization system allows multiple performance and aesthetic configurations, offering players flexible competitive strategies and significantly enhancing replay value.
The game is scheduled for release in 2026.
007: First Light
During the State of Play, a new trailer for 007: First Light was revealed, providing the first extended look at the project developed by IO Interactive. The game reimagines the early career of the iconic secret agent James Bond, exploring the formative period that leads to his selection and training as a 00 operative.
The footage features sequences set in Iceland, where Bond is identified by MI6 as a potential candidate for the 00 program. The narrative also introduces key training figures, including former 00 agent John Greenway, who guides Bond during a crucial developmental phase of his journey as he faces 009, a rogue British agent who has turned fugitive.
The project explores the origins of the iconic spy through a cinematic blend of action gameplay, stealth infiltration mechanics, and story-driven presentation, aiming to deliver a modern interactive reinterpretation of the Bond universe.
007: First Light is scheduled for release on May 27.
Metal Gear Solid Master Collection Vol.2
With the release of Metal Gear Solid Master Collection Vol. 2, the Metal Gear Solid series returns to modern gaming platforms through a preservation-focused initiative designed to make some of the saga’s most significant games accessible to contemporary audiences. The collection includes the multi-platform debut of Metal Gear Solid 4: Guns of the Patriots, alongside Metal Gear Solid: Peace Walker, both of which played a major role in shaping the franchise’s narrative and gameplay legacy.
The compilation places strong emphasis on preserving the authenticity of the original gameplay experience, supported by optimized emulation technology, additional archival content, and targeted technical improvements designed to enhance stability, performance, and overall usability on modern hardware.
The Metal Gear Solid Master Collection Vol. 2 is scheduled for release on August 27.
Darwin Paradox
Darwin Paradox is an original platform-stealth game defined by its dark atmospheric aesthetic and design philosophy centered on environmental puzzle-driven gameplay. The game blends stealth mechanics based on interaction with the surrounding world, physics-based challenges, and precision platforming sequences that require accurate timing, strong spatial awareness, and adaptive problem-solving skills.
Darwin Paradox is scheduled for release on April 2.
Castlevania: Belmont’s Curse
Castlevania: Belmont’s Curse aims to revive the legacy of the Castlevania franchise by delivering an experience rooted in the series’ classic gameplay philosophy. The game emphasizes precise combat mechanics and level design inspired by the most iconic installments of the saga, preserving the core identity that has historically defined the series. The game places strong emphasis on restoring the gothic atmosphere associated with the saga, featuring dark, carefully detailed environments and a progression system structured to reward player mastery.
The project aims to deliver a modern technical presentation while remaining faithful to the franchise’s traditional design spirit, targeting both long-time fans and players approaching the series for the first time.
Castlevania: Belmont’s Curse is scheduled for release in 2026.
Silent Hill: Townfall
The revival of the franchise continues with Silent Hill: Townfall, a new installment in the Silent Hill series that embraces a first-person perspective to further deepen the franchise’s psychological horror design and immersive narrative presentation. The game is built around an experience focused on ambiguity, distorted perception of reality, and sustained environmental tension, elements that have historically defined the identity of the franchise.
Silent Hill: Townfall is scheduled for release in 2026.
Rev. NOiR
Rev. NOiR is an anime-inspired JRPG defined by a strong artistic identity and a narrative structure that blends character-driven storytelling with larger-scale cinematic sequences. The game features highly refined visual presentation and aims to strike a balance between intimate emotional moments and more spectacular gameplay set pieces, offering an experience that respects traditional JRPG design while exploring contemporary stylistic and structural approaches within the genre.
Rev. NOiR does not yet have an announced release date.
Untitled John Wick Game
During the State of Play, a new action video game set within the John Wick universe was unveiled. The project is currently in early development and does not yet have an official title, but initial details suggest a gameplay experience strongly focused on high-intensity combat and highly stylized action sequences.
The goal is to faithfully translate the kinetic pacing and high-intensity combat language that define the John Wick franchise into a fully interactive gameplay framework, delivering an experience built around close-quarters combat, precision-oriented action systems, and cinematic presentation techniques consistent with the franchise’s established visual and stylistic framework.
Marathon
Marathon returned during the State of Play with a new trailer presentation. Although the footage did not disclose significant details regarding core gameplay mechancis, it confirmed the project’s upcoming release. The announcement also introduced a Server Slam phase, an open access testing window designed to evaluate network stability, server performance, and overall infrastructure reliability under sustained player activity.
The testing period will run from February 26 to March 2, providing players with the opportunity to experience the multiplayer environment ahead of the official launch.
Marathon is scheduled for release on March 5.
Saros
Saros returned with a new gameplay showcase that further reinforced the positive reception generated by earlier presentations. The footage highlights a combat-centered design philosophy built around fast-paced action, high-density projectile encounters, and a progression structure consistent with contemporary roguelite genre design principles.
Saros is scheduled for release on April 30.
Marvel Tōkon: Fighting Souls
The fighting game developed by Sony Interactive Entertainment in collaboration with Arc System Works, Marvel Tokon: Fighting Souls, is moving closer to release, with new characters from the X-Men roster being revealed. Among the most anticipated fighters is Wolverine, who is expected to feature an aggressive, high-damage combat style built around fast offensive pressure and powerful close-range attacks.
Marvel Tokon: Fighting Souls is scheduled for release on August 6.
God of War Trilogy Remake
During the showcase, Santa Monica Studio officially announced two new projects, including the highly anticipated God of War Trilogy Remake, currently in development and introduced through a brief cinematic teaser.
The trailer did not reveal gameplay or in-engine footage, leaving key details regarding the remake – such as technical execution and the creative direction for revisiting the Greek-era storyline of the God of War – undisclosed at this stage.
God of War: Sons of Sparta
The second project revealed by Santa Monica Studio is God of War: Sons of Sparta, a 2D side-scrolling action title that explores the early story of the young Kratos and Deimos.
Developed by Mega Cat Studios, the project delivers combat mechanics inspired by the core design philosophy of the God of War series, reimagined through a classic-style side-scrolling platform-action framework.
