My intention is to write a series of reflections and considerations about the narrative part of the game, without getting into deep about gameplay or graphics.
My intention is to write a series of reflections and considerations about the narrative part of the game, without getting into deep about gameplay or graphics.
This title opens with a statement of intent: for a clockmaker, time isn't a line…
Deaths of Peck Is a Lovable, Violent Little 2D Platformer That Really, Really Wants You Dead [Video]
What if everything we ever learned about death in video games was wrong? Think about…
Maseylia: Echoes of the Past walks in with its head held high, aiming to create…
Somewhere, at the bottom of a world that no longer sees the light, someone has…
Every journey begins with a distance. A geographic, emotional, or even existential distance. In the…
What if the French Revolution had been fought not only with muskets and swords, but…
The most effective horror often rations what it shows, pacing its reveals carefully and skipping…
Hollow Home is a narrative survival RPG from Twigames, a studio from Kyiv, with Berlin's…