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GYLT – Our review
Welcome to the review of Gylt, a teen horror with a captivating atmosphere, perfect for novice gamers. Gylt initially debuted as a…
Star Wars: Bounty Hunter – Launch Trailer
In recent years, it's widely accepted that monetizing nostalgia and memories is a perfect strategy for generating significant revenue with low risk…
Star Wars: Bounty Hunter Review
In recent years, it's widely accepted that monetizing nostalgia and memories is a perfect strategy for generating significant revenue with low risk…
TIES: Soul Link – Kickstarter Trailer
The story of a friendship between a girl and a fox, painfully separated at birth but connected by a deep and eternal…
TIES: Soul Link – An Emotional and Brutal 2D Dystopian Metroidvania, Now Live on Kickstarter
The story of a friendship between a girl and a fox, painfully separated at birth but connected by a deep and eternal…
Garden Witch Life Review – Visual Beauty and Gameplay to Improve
Garden Witch Life is a title that promises to immerse us in the enchanted world of a young witch as she creates…
Garden Witch Life – Launch Trailer
Garden Witch Life is a title that promises to immerse us in the enchanted world of a young witch as she creates…
Twilight Monk is a Unique and Evocative Dark Fantasy Kung Fu Adventure Game, Conceived and Directed by Trent Kaniuga
The game, developed by Aquatic Moon Games under the visionary leadership of its founder, Trent Kaniuga, pays homage to and draws direct…
Layers Deep – An Interview with Josh Chambers, Lead Artist and Animator at Tall Order Games
What prompted the creators of Layers Deep to envision a humble, anthropomorphic, sentient onion the undisputed star of their game? We spoke…
I went full time making my indie game for 7 months | devlog
What prompted the creators of Layers Deep to envision a humble, anthropomorphic, sentient onion the undisputed star of their game? We spoke…
I’m making a game!
What prompted the creators of Layers Deep to envision a humble, anthropomorphic, sentient onion the undisputed star of their game? We spoke…