BrokenLore: UNFOLLOW is an ambitious psychological horror project developed by Serafini Productions, in collaboration with Shochiku, and set for release in 2025. The game has been announced for PC, with plans for expansion to PlayStation 5 and Xbox Series X/S, and the demo is already available on Steam.

BrokenLore: UNFOLLOW - Trailer

This preview reveals a title that blends horror with deep reflections on mental health and the human psyche. BrokenLore: UNFOLLOW immerses players in a symbolic, dark atmosphere, where every corner hides disturbing secrets and manifestations of Anne’s fears. The game is filled with psychological tension and challenges players to confront universal themes like bullying, self-acceptance, and social pressure. After trying the demo, we believe this game has the potential to make a lasting impact on the gaming landscape, pushing the horror genre to new emotional and narrative heights.

A horror that explores the human soul

The story of BrokenLore: UNFOLLOW follows Anne, a young woman haunted by a past of bullying that hurt her self-esteem. The game goes beyond typical horror, exploring her fears, doubts, and insecurities. It translates these internal struggles into visual form, turning her darkest fears into monsters and supernatural entities.

BrokenLore: UNFOLLOW

BrokenLore: UNFOLLOW is not just a scary game; it encourages reflection on the psyche and modern traumas, amplified by social media’s invisible bully. It stands out by tackling complex topics like body dysmorphia, isolation, and self-criticism. These themes create an authentic connection between the player and Anne. Each step Anne takes reflects the struggle to find one’s place in a judgmental world.

An immersive technical component

BrokenLore: UNFOLLOW stands out for its meticulous attention to detail and its ability to create an immersive atmosphere that captivates the player from the very first glance. The environment design, which heavily relies on photorealism, is purposefully crafted to reflect the protagonist’s emotional instability. It feels as though every corner of her mind is both visible and tangible. Moreover, the use of light and shadow goes beyond mere aesthetics, becoming a crucial tool for building tension. This creates a growing sense of claustrophobia that intensifies as the game progresses. Additionally, the skillful manipulation of light, which only partially reveals what lurks in the shadows, ensures that the player remains on edge, heightening the overall anxiety.

Blood

The sound component, equally well-crafted, plays a fundamental role in establishing the right level of tension. In fact, the ambient sounds are deeply unsettling and contribute significantly to bringing the game world to life. This creates an atmosphere that feels more real than ever before, where every creak and whisper amplifies the protagonist’s sense of vulnerability.

Furthermore, the haunting soundtrack that accompanies the most intense sequences intensifies this feeling, conveying a sense of discomfort that permeates every scene. As a result, the game becomes not only visually immersive but also emotionally destabilizing.

Gameplay that combines exploration and introspection

From a gameplay perspective, BrokenLore: UNFOLLOW offers a balanced mix of exploration, puzzle-solving, and survival moments. This creates a dynamic structure that keeps the player immersed. The progression is based on exploring environments and uncovering Anne’s story through puzzles. These puzzles intertwine with her past and emotions. Every step Anne takes is not just a physical advance in the game world. It is a symbolic journey into her mind. Each choice, shadow, and entity she encounters represents a part of herself. She must confront these parts to move forward. The game presents more than mechanical challenges. It encourages reflection on the meaning of these difficulties. It pushes the player to interpret every symbol and interaction as a metaphor for Anne’s inner conflicts.

The player’s choices, while not radical, can influence the protagonist’s emotional journey, creating a narrative that evolves based on how the player decides to confront or avoid her fears. The ability to make every gameplay element an integral part of the character’s psychological growth is what makes BrokenLore: UNFOLLOW a deep and unique experience in its genre.

Serafini Productions: An Emerging Voice in the Industry

Serafini Productions is rising in the video game world with its innovative storytelling and design. Alongside BrokenLore: UNFOLLOW, the studio plans new chapters, including BrokenLore: LOW, releasing February 21, 2025. Players will follow Naomi Montgomery, a young woman in a mysterious village, where dark entities threaten her. BrokenLore: LOW explores envy, ambition, and failure, with a labyrinth structure symbolizing Naomi’s fate. A standout feature is its retro graphics, which play a key narrative role. The game also worked with a psychologist for an authentic portrayal of trauma. Statues in the game were created by artist Bruno Lucchi. With titles like DON’T WATCH and UNFOLLOW coming soon, Serafini Productions aims to redefine horror, offering emotionally and intellectually engaging experiences.

Passionate about video games from a young age, I combined my love for illustration and became a Twitch streamer. I am a creative individual who loves to share the joy of games and art with a close-knit community