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S.T.A.L.K.E.R. 2: Heart of Chornobyl: A Journey Through Mysteries, Mutants, and Wonders – Our Review S.T.A.L.K.E.R. 2: Heart of Chornobyl: A Journey Through Mysteries, Mutants, and Wonders – Our Review
AAA, REVIEWS
S.T.A.L.K.E.R. 2: Heart of Chornobyl: A Journey Through Mysteries, Mutants, and Wonders – Our Review

S.T.A.L.K.E.R. 2 is one of the titles with the most dramatic and tortuous production history:…

Stalker: Shadow of Chernobyl and the Birth of the “A-Life” System   Stalker: Shadow of Chernobyl and the Birth of the “A-Life” System  
NEWS
Stalker: Shadow of Chernobyl and the Birth of the “A-Life” System  

During the development of Stalker: Shadow of Chernobyl, GSC Game World needed to ensure an…

Stalker 2: Another Delay in the Release Date Stalker 2: Another Delay in the Release Date
NEWS, SHORT NEWS
Stalker 2: Another Delay in the Release Date

GSC was almost ready to release Stalker 2 on September 5th for PC and XBOX;…

How to Become an Immortal Stalker in a Short Time How to Become an Immortal Stalker in a Short Time
CONSOLE, GUIDES, PC
How to Become an Immortal Stalker in a Short Time

Discover the secret of immortality in Stalker. Get equipment and money from the first steps…

Stalker: Legends of the Zone – Review Stalker: Legends of the Zone – Review
CONSOLE, PC, REVIEWS
Stalker: Legends of the Zone – Review

Stalker: Legends of the Zone is More than just a porting. Let’s find out all…

STALKER 2: Analysis STALKER 2: Analysis
AAA, NEWS
STALKER 2: Analysis

Stalker was created by GSC Game world, a software house created in 1995 by Sergey…

Popular Posts

A New Voice in Town: Gracen Maverick Is Cookie Cutter’s Cherry – And With Stefano Guglielmana We Talked About Everything A New Voice in Town: Gracen Maverick Is Cookie Cutter’s Cherry – And With Stefano Guglielmana We Talked About Everything
INDIE GAMES, INTERVIEWS, NEWS
A New Voice in Town: Gracen Maverick Is Cookie Cutter’s Cherry – And With Stefano Guglielmana We Talked About Everything
Planet of Lana 2: Children of Leaf – Review: Narrative Maturity, With a Few Flaws  Planet of Lana 2: Children of Leaf – Review: Narrative Maturity, With a Few Flaws 
CONSOLE, INDIE GAMES, PC, REVIEWS
Planet of Lana 2: Children of Leaf – Review: Narrative Maturity, With a Few Flaws 
Into The Unwell Is a Delirious, Off-The-Wall Co-Op Roguelite With a Striking 1930s Cartoon-Inspired Art Style Into The Unwell Is a Delirious, Off-The-Wall Co-Op Roguelite With a Striking 1930s Cartoon-Inspired Art Style
INDIE GAMES, NEWS, PC, WISHLIST
Into The Unwell Is a Delirious, Off-The-Wall Co-Op Roguelite With a Striking 1930s Cartoon-Inspired Art Style
Dead as Disco – The Final Preview: One More Beat, One More Hit Dead as Disco – The Final Preview: One More Beat, One More Hit
INDIE GAMES, NEWS, PC, PREVIEW
Dead as Disco – The Final Preview: One More Beat, One More Hit

LATEST POSTS

Whispers from the Star Review: An Experimental AI-Powered Sci-Fi Adventure That Feels Strangely Human Whispers from the Star Review: An Experimental AI-Powered Sci-Fi Adventure That Feels Strangely Human
INDIE GAMES, PC, REVIEWS
Whispers from the Star Review: An Experimental AI-Powered Sci-Fi Adventure That Feels Strangely Human

The true emotional core of the entire experience is undoubtedly Stella, an astronaut left stranded…

Art vs Science: AI, Generative Tools, and the False Dichotomy in Game Development Art vs Science: AI, Generative Tools, and the False Dichotomy in Game Development
NEWS, VIDEO GAME DEVELOPMENT
Art vs Science: AI, Generative Tools, and the False Dichotomy in Game Development

Artificial intelligence in game development has become a battleground between blind enthusiasm and ideological rejection.…

Glasshouse Is a Sharp-Tongued, Unsettling Political RPG That Turns Ideology Into a Weapon You Can Actually Wield Glasshouse Is a Sharp-Tongued, Unsettling Political RPG That Turns Ideology Into a Weapon You Can Actually Wield
INDIE GAMES, NEWS, PC, WISHLIST
Glasshouse Is a Sharp-Tongued, Unsettling Political RPG That Turns Ideology Into a Weapon You Can Actually Wield

If you have made it this far, one question is likely to have surfaced with…

Vampire Crawlers: The Turbo Wildcards From Vampire Survivors – Review: A Worthy Spiritual Successor  Vampire Crawlers: The Turbo Wildcards From Vampire Survivors – Review: A Worthy Spiritual Successor 
CONSOLE, INDIE GAMES, PC, REVIEWS
Vampire Crawlers: The Turbo Wildcards From Vampire Survivors – Review: A Worthy Spiritual Successor 

After the success of Vampire Survivors, Poncle and Nosebleed Interactive strike again with Vampire Crawlers:…

Luna Abyss Review: A Merciless Bullet-Hell FPS You Won’t Forget Easily Luna Abyss Review: A Merciless Bullet-Hell FPS You Won’t Forget Easily
CONSOLE, INDIE GAMES, PC, REVIEWS
Luna Abyss Review: A Merciless Bullet-Hell FPS You Won’t Forget Easily

There are video games that entertain for a few hours, occasionally surprise, and sometimes even…

ShantyTown Review: A Creative and Relaxing City-Building Sandbox ShantyTown Review: A Creative and Relaxing City-Building Sandbox
INDIE GAMES, PC, REVIEWS
ShantyTown Review: A Creative and Relaxing City-Building Sandbox

ShantyTown, developed by Erik Rempen and published by Kinephantom Games, manages to create an immersive…

Voidling Bound Demo Preview: More Than Just Another Monster Collector Voidling Bound Demo Preview: More Than Just Another Monster Collector
INDIE GAMES, NEWS, PC, PREVIEW
Voidling Bound Demo Preview: More Than Just Another Monster Collector

In today’s video game landscape, few genres are as difficult to meaningfully reinvent as the…

A Dreamy Pixel-Art Cottage Renovation Game With a Secret Heart: Velanit: The Forgotten Cottage Is the Cozy Game We Didn’t Know We Needed A Dreamy Pixel-Art Cottage Renovation Game With a Secret Heart: Velanit: The Forgotten Cottage Is the Cozy Game We Didn’t Know We Needed
CROWDFUNDING, INDIE GAMES, NEWS, PC, WISHLIST
A Dreamy Pixel-Art Cottage Renovation Game With a Secret Heart: Velanit: The Forgotten Cottage Is the Cozy Game We Didn’t Know We Needed

Let’s be honest for a moment – without filters, without that reflexive cynicism we’ve learned…

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