Voivod Preview: When Metal Meets Metroidvania
Chaosmonger Studio turns the narrative universe of Voivod into an action metroidvania, with the band directly involved in development, from Away's artwork to Snake's voice.
Celestial Return reimagines the visual novel as a choice-driven RPG, combining sharp writing, personality systems, dice-based mechanics, and exploration into an ambitious cyberpunk adventure that doesn't always know how to…
Chaosmonger Studio turns the narrative universe of Voivod into an action metroidvania, with the band directly involved in development, from Away's artwork to Snake's voice.
Davy only agrees to take on the dungeon when he learns that Julia, the frozen girl he loves, can be saved by defeating KOM: it's that urgency, more…
The Alighieri Circle: Dante’s Bloodline takes one of the most recognisable works in Italian literature and asks a deceptively simple question: what if Dante’s Divine Comedy were more…
Lowbirth Games brings Sophie Roy aboard the Orpheus ocean liner in 1964: a self-contained DLC of about two hours, playable even without knowing This Bed We Made.
From the very first moment, Windrose stands out for its ability to blend land and naval exploration, dynamic combat, and a building system reminiscent of titles like Enshrouded…
For months, SPINE has been one of those games we have been waiting to see again. We have followed its development from afar, watching Nekki reveal just enough…
Next Genium has published the first official trailer for Godreaper, its third-person action-adventure set in an East Slavic dark fantasy world, and has officially opened applications for the…
Lunarium Game Studios makes its debut with a surprising first title. Mature and measured, although not without some imperfections. An ARPG that does not disappoint. Making your debut…
There's a strange irony in how we tell the history of videogames today. The term indie games seems almost to identify a recent revolution, a modern response to…
A psychological horror that turns military training, obedience, and familiar FPS conventions into tools for questioning the player’s own sense of control.
This title opens with a statement of intent: for a clockmaker, time isn't a line or an abstraction, but a current you can bend and calibrate with the…