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Search Results for: Escape Room

Sub-Verge Review — Words Become Weapons… but Not Enough to Save You from the Krake Sub-Verge Review — Words Become Weapons… but Not Enough to Save You from the Krake
INDIE GAMES, NEWS, PC, REVIEWS
Sub-Verge Review — Words Become Weapons… but Not Enough to Save You from the Krake

Some games push you to hammer buttons, react on instinct, and test your reflexes. Sub-Verge,…

Some games push you to hammer buttons, react on instinct, and test your reflexes. Sub-Verge,…

Welcome to the Nightmare. The Review of Fobia: St. Dinfna Hotel Welcome to the Nightmare. The Review of Fobia: St. Dinfna Hotel
CONSOLE, INDIE GAMES, PC, REVIEWS
Welcome to the Nightmare. The Review of Fobia: St. Dinfna Hotel

Fobia: St. Dinfna Hotel is a survival horror game developed by Brazilian indie team Pulsatrix…

Fobia: St. Dinfna Hotel is a survival horror game developed by Brazilian indie team Pulsatrix…

Visage Review – Fear Has Many Faces Visage Review – Fear Has Many Faces
CONSOLE, INDIE GAMES, PC, REVIEWS
Visage Review – Fear Has Many Faces

Visage is a survival horror game developed by SadSquare Studio, officially released in 2020 following…

Visage is a survival horror game developed by SadSquare Studio, officially released in 2020 following…

Brushstrokes of the Unconscious – A Journey into the Fading Beauty, Decaying Depths, and Shattered Fragments of Constance’s Inner World with Game Director Sebastian Drews Brushstrokes of the Unconscious – A Journey into the Fading Beauty, Decaying Depths, and Shattered Fragments of Constance’s Inner World with Game Director Sebastian Drews
INDIE GAMES, INTERVIEWS, NEWS
Brushstrokes of the Unconscious – A Journey into the Fading Beauty, Decaying Depths, and Shattered Fragments of Constance’s Inner World with Game Director Sebastian Drews

It’s been quite some time now—and we don’t mean just a few days, but weeks,…

It’s been quite some time now—and we don’t mean just a few days, but weeks,…

Antioma – The story of a Kiddo Antioma – The story of a Kiddo
INDIE GAMES, NEWS, PC
Antioma – The story of a Kiddo

Antioma, a story-based point-and-click adventure, takes us on a journey through the adventures of a…

Antioma, a story-based point-and-click adventure, takes us on a journey through the adventures of a…

Beyond Hanwell Review – London: The City That Dared to Dream… and Drowned in Darkness Beyond Hanwell Review – London: The City That Dared to Dream… and Drowned in Darkness
CONSOLE, INDIE GAMES, PC, REVIEWS
Beyond Hanwell Review – London: The City That Dared to Dream… and Drowned in Darkness

Beyond Hanwell is an indie first-person survival horror game developed and self-published by Steel Arts…

Beyond Hanwell is an indie first-person survival horror game developed and self-published by Steel Arts…

BrokenLore: DON’T WATCH Review – The Psychological Horror that Stares Back at You BrokenLore: DON’T WATCH Review – The Psychological Horror that Stares Back at You
INDIE GAMES, PC, REVIEWS
BrokenLore: DON’T WATCH Review – The Psychological Horror that Stares Back at You

When it comes to psychological horror, it’s rare to find a title that truly hits…

When it comes to psychological horror, it’s rare to find a title that truly hits…

Palace of a Thousand Curses Hands-On Preview: A Dreamlike Journey Through the Bewitched Pages of an Andalusian Fairy Tale Palace of a Thousand Curses Hands-On Preview: A Dreamlike Journey Through the Bewitched Pages of an Andalusian Fairy Tale
INDIE GAMES, NEWS, PC, PREVIEW
Palace of a Thousand Curses Hands-On Preview: A Dreamlike Journey Through the Bewitched Pages of an Andalusian Fairy Tale

Scruffy Dog Games takes us into a surreal world—a tale within a tale—where the dreamlike…

Scruffy Dog Games takes us into a surreal world—a tale within a tale—where the dreamlike…

The Lies We Tell Ourselves Review – Chapter One The Lies We Tell Ourselves Review – Chapter One
INDIE GAMES, PC, REVIEWS
The Lies We Tell Ourselves Review – Chapter One

The Lies We Tell Ourselves stands as a first-person psychological horror game developed by the…

The Lies We Tell Ourselves stands as a first-person psychological horror game developed by the…

A Deep Dive into the Wild and Flavorful Culinary World of Monster Chef with Giulia Scatasta and Gregorio Zanacchi Nuti of Studio Pizza A Deep Dive into the Wild and Flavorful Culinary World of Monster Chef with Giulia Scatasta and Gregorio Zanacchi Nuti of Studio Pizza
INDIE GAMES, INTERVIEWS, NEWS
A Deep Dive into the Wild and Flavorful Culinary World of Monster Chef with Giulia Scatasta and Gregorio Zanacchi Nuti of Studio Pizza

What secrets lie behind the distinctive and refined flavors of Monster Chef? Join us in…

What secrets lie behind the distinctive and refined flavors of Monster Chef? Join us in…

Crysis: Fight, Survive, Conquer! – The Ultimate Guide to Mastering the Island – Act III Crysis: Fight, Survive, Conquer! – The Ultimate Guide to Mastering the Island – Act III
AAA, GUIDES
Crysis: Fight, Survive, Conquer! – The Ultimate Guide to Mastering the Island – Act III

Having covered everything you need to know about Crysis' equipment, weapons, vehicles, and enemies, and…

Having covered everything you need to know about Crysis' equipment, weapons, vehicles, and enemies, and…

Interview with Milan Peschl, Founder of Degenheim Interview with Milan Peschl, Founder of Degenheim
CONSOLE, INTERVIEWS, NEWS, PC
Interview with Milan Peschl, Founder of Degenheim

Today, we’re excited to bring you an inspiring conversation with Milan Peschl, the visionary founder…

Today, we’re excited to bring you an inspiring conversation with Milan Peschl, the visionary founder…

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Popular Posts

Terminator 2D: No Fate Review – He’s back! Terminator 2D: No Fate Review – He’s back!
CONSOLE, INDIE GAMES, PC, REVIEWS
Terminator 2D: No Fate Review – He’s back!
BrokenLore: Ascend: psychological horror aims ever higher BrokenLore: Ascend: psychological horror aims ever higher
INDIE GAMES, NEWS, PC
BrokenLore: Ascend: psychological horror aims ever higher
Interview with Santa Ragione: A Divergent Line in Italian Game Design Interview with Santa Ragione: A Divergent Line in Italian Game Design
INDIE GAMES, INTERVIEWS, NEWS, PC
Interview with Santa Ragione: A Divergent Line in Italian Game Design
Ferocious Review – Ambition Overwhelms Execution in This Dinosaur-Themed Survival Shooter Ferocious Review – Ambition Overwhelms Execution in This Dinosaur-Themed Survival Shooter
INDIE GAMES, PC, REVIEWS
Ferocious Review – Ambition Overwhelms Execution in This Dinosaur-Themed Survival Shooter

LATEST POSTS

Sub-Species – Demo Impressions Sub-Species – Demo Impressions
NEWS, PC, PREVIEW
Sub-Species – Demo Impressions

With Sub-Species, Irish studio Howling Hamster Entertainment engages with a complex, layered imaginary: the ocean…

Lenin Street Geek Shop and Everyday Survival in Y2K Russia Lenin Street Geek Shop and Everyday Survival in Y2K Russia
INDIE GAMES, NEWS, PC
Lenin Street Geek Shop and Everyday Survival in Y2K Russia

Lenin Street Geek Shop is a Y2K narrative simulator with a strong management focus, developed…

Review of HORSES – Systemic Horror Review of HORSES – Systemic Horror
INDIE GAMES, PC, REVIEWS
Review of HORSES – Systemic Horror

HORSES is a first-person horror adventure developed by Santa Ragione in collaboration with filmmaker Andrea…

ILL: Not Just Fear, But Unease – A Spine-Chilling Survival Horror That Strikes Both Mind and Body ILL: Not Just Fear, But Unease – A Spine-Chilling Survival Horror That Strikes Both Mind and Body
CONSOLE, NEWS, PC
ILL: Not Just Fear, But Unease – A Spine-Chilling Survival Horror That Strikes Both Mind and Body

From the moment it was announced, ILL has made it clear that compromise is not…

Obsidian Moon – Writing as a Gameplay Mechanic: Impressions from the Demo Obsidian Moon – Writing as a Gameplay Mechanic: Impressions from the Demo
INDIE GAMES, NEWS, PC, PREVIEW
Obsidian Moon – Writing as a Gameplay Mechanic: Impressions from the Demo

Although I am not an expert in investigative games, I have always felt drawn to…

Reforging an Icon: Tomb Raider and the Challenge of Redefining Lara Croft Reforging an Icon: Tomb Raider and the Challenge of Redefining Lara Croft
CONSOLE, NEWS, PC
Reforging an Icon: Tomb Raider and the Challenge of Redefining Lara Croft

Few video game franchises can claim the dual distinction of shaping an entire genre while…

Ayasa: Shadows of Silence Review – A narrative platformer full of shadows Ayasa: Shadows of Silence Review – A narrative platformer full of shadows
INDIE GAMES, PC, REVIEWS
Ayasa: Shadows of Silence Review – A narrative platformer full of shadows

Those who truly love a genre quickly learn to recognize its codes, recurring patterns, and…

Daymare: 1994 Sandcastle Review –  How It All Began Daymare: 1994 Sandcastle Review – How It All Began
CONSOLE, INDIE GAMES, PC, REVIEWS
Daymare: 1994 Sandcastle Review – How It All Began

Daymare: 1994 Sandcastle positions itself as a survival horror deeply rooted in the classic tropes…

Stupid Never Dies: a look at an action RPG built on rhythm and identity Stupid Never Dies: a look at an action RPG built on rhythm and identity
CONSOLE, NEWS, PC
Stupid Never Dies: a look at an action RPG built on rhythm and identity

Stupid Never Dies introduced itself to the public through a teaser trailer that immediately stood…

Terminator 2D: No Fate Review – He’s back! Terminator 2D: No Fate Review – He’s back!
CONSOLE, INDIE GAMES, PC, REVIEWS
Terminator 2D: No Fate Review – He’s back!

Bitmap Bureau gives life to one of the best adaptations of Terminator. A title with…

Total Chaos Review: Fear as an Experience, Not a Piece of Entertainment Total Chaos Review: Fear as an Experience, Not a Piece of Entertainment
CONSOLE, INDIE GAMES, PC, REVIEWS
Total Chaos Review: Fear as an Experience, Not a Piece of Entertainment

Total Chaos feels like one of those works that grow on the fringes of the…

Interview with Santa Ragione: A Divergent Line in Italian Game Design Interview with Santa Ragione: A Divergent Line in Italian Game Design
INDIE GAMES, INTERVIEWS, NEWS, PC
Interview with Santa Ragione: A Divergent Line in Italian Game Design

For over fifteen years, the Italian development studioSanta Ragione has stood as a presence that…

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