A Journey Through Family Mysteries and Ancient Myths: The Promise of My Father Lied
My Father Lied is a narrative-driven, mysterious adventure developed by Lunar Games Ltd, an independent studio founded by Mesopotamian author Ahmed Alameen. The game stands out in the indie scene thanks to its cultural roots, deeply embedded in the history and myths of Mesopotamia, and its unique structure. The demo, now available, offers a glimpse of an experience that combines complex puzzles, deep storytelling, and a chilling atmosphere.
A Mesopotamian Legacy
My Father Lied serves as a tribute to Iraq’s cultural heritage, “the land where the first stories were written.” The story is rooted in Mesopotamia, now known as Iraq, a place that gave birth to some of humanity’s oldest tales. Drawing inspiration from millennia-old myths and stories tied to Mesopotamian tradition, the game explores universal themes such as mystery, hidden truths, and the connection between the cosmos and our lives. At the heart of the narrative is Huda, a young woman caught up in a shocking secret tied to the disappearance of her father twenty years earlier.
The plot doesn’t merely explore reality but intertwines with the supernatural and the cosmic, evoking an atmosphere reminiscent of titles like MYST and Heaven’s Vault, with eerie Lovecraftian overtones. The puzzles and twists that follow keep the player constantly curious as they explore the intricate dynamics linking Huda’s past and present. The game blends elements of Mesopotamian folklore with cosmic mystery, creating a unique experience that will appeal to narrative lovers and fans of classic puzzle games, such as those found in immersive escape room-like experiences.
Gameplay and Atmosphere
The game follows a first-person point-and-click style but stands out with its innovative use of conventional 2D images and 360-degree panoramic visuals. This approach not only keeps hardware requirements accessible but also creates a solemn, engaging aesthetic, perfect for the type of storytelling on offer.
The demo begins with a puzzle set in a locked room: the player must decode a combination to open a safe, an introduction that immediately sets the rhythm of the game. Solving puzzles is crucial for progressing, and in each area, the game keeps players confined until they complete their “quest.” This design strengthens immersion and encourages careful exploration.
Strengths and Limitations of the Demo
The demo of My Father Lied already reveals several strengths. For example, the storytelling succeeds in sparking curiosity: although the more significant details emerge toward the end, the plot lays a solid foundation for an experience that promises to be engaging. The atmosphere also makes an impact: the soundtrack and the graphic choices, with static images and panoramic views, create an aura of solemnity and mystery, making the game suitable for lower-end devices due to its technical accessibility.
However, there is room for improvement. The interface, while clear, appears somewhat sparse: the large directional arrows used for movement are practical but not visually appealing. Additionally, the variety of puzzles leaves something to be desired: the challenges primarily focus on numerical combinations, limiting the diversity of the puzzles. Lastly, the demo is quite short and may leave a sense of incompleteness, though it still manages to pique curiosity for the rest of the story.
These aspects make the demo an interesting starting point but also suggest areas for improvement to make the experience richer and more engaging.
A Unique Perspective in the Gaming World
One aspect that gives My Father Lied a unique quality is its developer, Ahmed Alameen, an Iraqi author and game designer who chose to create the game independently.
Initially part of a five-person team, Ahmed decided to continue on his own when the original project was abandoned. His passion for Mesopotamian history and his desire to tell a story from the land where the first written narratives originated led him to learn 3D modeling and Unreal Engine to bring the game to life.
Ahmed stated: “Bringing a story from the country where the first narratives were born is a dream. I hope the indie community will discover this unique experience.”
My Father Lied is not just a game; it is also a tribute to the culture and history of Iraq. It’s rare to find an indie game that explores Mesopotamian myths, especially one developed by an Iraqi team. This adds an element of authenticity and originality that could capture the attention of both the audience and critics.
Future Prospects
With a release date set for February 17, 2025, My Father Lied still has time to fine-tune its details. Updates shown at events such as PAX Aus and Gamescom Asia suggest that the team is working on new mechanics, levels, and an increasingly captivating storyline.
In conclusion, My Father Lied has all the potential to become a standout title in the narrative and puzzle genre. While the demo has its limitations, it offers a creative and ambitious vision that could captivate anyone looking for an original and culturally rich gaming experience.
If you want to know more:
My Father Lied Officiale Website