A chilling investigative thriller exposing silences, media manipulation, and the hidden social scars of early-1990s Italy.

When Sirens Fall Silent - Reveal Trailer

Some announcements slip quietly into the background. Others command attention the instant they appear – particularly for those who live and breathe video games. When Sirens Fall Silent, the upcoming project from LKA developed in partnership with Wired Productions, unmistakably belongs to the latter.

This is not simply another release; it is a creative manifesto – a deliberate step forward in the studio’s ongoing pursuit of works that transcend entertainment, aiming instead to provoke, unsettle, and resonate long after the screen fades to black.

In just a few minutes of footage, the team successfully evokes the atmosphere of a bygone era, teases a mystery dense with shadows and contradictions, and introduces a protagonist rendered with striking, disarming humanity. Above all, it conveys a precise artistic intent: LKA is shaping what may be its most mature, exacting, and uncompromising psychological thriller to date.

That ambition was laid bare on 4 December 2025 at the PC Gaming Show: Most Wanted, where the Italian studio – alongside Wired Productions – officially unveiled When Sirens Fall Silent. Early impressions already suggest a project poised to become a defining work within the psychological-thriller genre, both in Italy and on the international stage.

Even a few carefully composed frames were enough to establish a distinct identity: an investigative thriller that shuns horror spectacle in favour of ambiguity, oppressive silences, and a finely modulated emotional tension. The opening shots – a bound woman framed like a theatrical tableau, an interrogation staged with the cadence of performance rather than procedure – signal a narrative intent to excavate reality, lay bare its distortions and probe its shadowed recesses, all without recourse to the supernatural.

According to the official statement, the game is part of the “Storie Senza Voce” series – a collection of narrative experiences focused on overlooked individuals, uncomfortable histories, and truths too often left unheard.

From Tuscany to the World

LKA – the Italian studio behind The Town of Light and Martha Is Dead – returns with what it describes as its most ambitious project yet: When Sirens Fall Silent, a dark, investigative psychological thriller set in the Lazio region during the early 1990s.

When Sirens Fall Silent is LKA’s third narrative-driven project and marks a clear evolution in the studio’s ambitions. While psychological tension remains at its core, the project extends beyond the scope of its predecessors, crafting an experience in which the very nature of information – its dissemination, distortion, and manipulation – becomes a structural pillar of the design. Longstanding publishing partner Wired Productions once again plays a pivotal role, providing the editorial support that enables LKA to expand its technical capabilities while fully preserving its creative autonomy.

Based in Tuscany, LKA is a relatively small studio with a strong auteur-driven identity, led by creative director Luca Dalcò, whose work consistently blends theatre, history, and psychology. The studio’s games do not simply narrate events; they stage them, operating as forms of digital dramaturgy inspired by real or plausible occurrences and grounded in Italian settings recreated with meticulous, near-documentary fidelity. Wired Productions, for its part, continues to support mature, thematically ambitious projects willing to confront complex and sensitive subject matter head-on.

An Italian Story

At the heart of When Sirens Fall Silent – particularly in its opening act – is Mila, a police officer drawn into an investigation of a series of kidnappings and murders that gripped Lazio in the early 1990s. She is neither an idealised detective nor a genre-hardened heroine, but a fragile, deeply human figure whose inner conflicts bleed into the violence she is attempting to contain.

According to LKA, the story revolves around victims who are vulnerable, marginalised, and often invisible in the eyes of society – individuals caught in networks of trafficking, exploitation, and lies. The investigation does not unfold as a clean, linear sequence of clues, but as a journey through contradictory testimonies, incomplete records, and video footage that looks like genuine archival material yet may contain fabrications, omissions, or staged elements.

The player’s role is therefore not limited to uncovering what happened, but extends to a more uncomfortable task: deciding which version of events can be believed, endured, or morally accepted. As Mila descends further into the case, the narrative takes on the weight of truths that persist precisely because they are too corrosive to be spoken aloud.

The developers’ expression – “saving Mila from herself” – is far from a mere dramatic flourish; it serves as a central thematic pillar. Her emotional stability, ethical compass, and capacity for judgment are relentlessly tested as the investigation lays bare society’s darkest undercurrents: human trafficking, media manipulation, psychological abuse, and systemic misogyny.

A Story That Cuts Deep

When Sirens Fall Silent confronts issues of profound social weight with LKA’s signature approach, depicting gender-based violence not as spectacle but as a systemic phenomenon defined by silence, shame, erasure, and entrenched power structures. Human trafficking, prostitution, exploitation, and the subtle coercions that reshape victims’ identities lie at the heart of the narrative. These elements are not sensational set-pieces but are rendered in their raw, unsettling reality.

Where LKA’s previous work examined the instability of perception – the delicate boundary between truth and fabrication – When Sirens Fall Silent goes further, probing how media manipulation and the persuasive power of images can distort understanding and obscure responsibility.

The title itself, When Sirens Fall Silent, suggests that alarms cease not because danger has passed, but because someone has chosen not to listen. Silence becomes a powerful metaphor: to hide, to ignore, to remain mute is, in itself, an act of complicity.

When Sirens Fall Silent

A Striking Visual Identity

The trailer showcases a game designed to push Unreal Engine 5 to its limits, leveraging the engine’s capabilities to render facial detail, interior tension, and expressive lighting with remarkable fidelity.

The environments favor authenticity over spectacle: modest homes, weathered interiors, and peripheral streets scarred by decay, each meticulously crafted to evoke a lived-in reality. Lighting serves as a narrative tool, contrasting interrogation rooms staged like theatrical sets with spaces enveloped in oppressive darkness.

Facial animations are executed with meticulous precision, enabling characters to communicate through the subtlest gestures and micro-expressions – perfectly attuned to a story centered on reading hidden signs, omissions, and concealed truths. The design philosophy is clear: to engage the intellect rather than overwhelm the senses, cultivating immersion through authenticity rather than spectacle. The result is unmistakably LKA – a harmonious fusion of visual identity, technical prowess, and narrative intent.

Sound as a Narrative Instrument

Sound has always been a central artistic pillar for LKA, and what the trailer reveals suggests an even more nuanced approach. Silence dominates the soundscape, while individual noises function as narrative cues – evoking memories, presences, or ominous forewarnings. The urban soundscape of 1990s Italy is recreated with documentary-level precision: hiss-filled TV broadcasts, detuned radios, distant sirens, and the murmurs of bustling yet unseen neighborhoods. Analog technologies – recorders, tapes, and signal interference – heighten the sense of interacting with real, imperfect evidence.

Music, when it appears, does not merely accompany but interrogates the scene. Sparse, suspended notes heighten unease without imposing pre-packaged emotional cues, cultivating a tension that is as psychological as it is atmospheric.

What We Can Expect From Gameplay

One of the trailer’s most unsettling sequences shows a kidnapped woman reading a message supposedly sent to the news – followed by a moment where she appears to congratulate herself, as if she had completed a successful performance. The implication is clear: the game will play with the boundaries between truth and staging.

True to LKA tradition, the experience promises to be narrative-driven, contemplative, and focused on interpretation. Exploration plays a key role: environments constructed as narrative spaces where every object, photograph, or discarded item contributes to the story. The game is unlikely to employ intrusive indicators or rigid guidance; instead, pacing will emerge organically from the player’s observational skills and ability to connect subtle narrative threads.

Interrogations appear poised to be a core mechanic – not in a gamified, binary sense, but as moments that require players to notice micro-expressions, inconsistencies, and emotional fractures.

The world-building, deeply embedded in early-’90s Lazio, is not merely decorative but systemic – shaping social dynamics, technology, language, and cultural behaviours.

When Can We Play It?

As it stands, When Sirens Fall Silent is shaping up to be one of the most compelling narrative experiences emerging from the contemporary independent scene. LKA’s ability to handle painful themes with intelligence and sensitivity, combined with its strong authorial vision and the technical capabilities of Unreal Engine 5, sets expectations exceptionally high.

This is not a game designed to entertain lightly – nor to comfort. It appears to be a journey into collective and personal wounds, told with a respect that resonates even in these early glimpses. More than providing answers, the game seems intent on asking difficult questions – and that may be its most defining strength. It will not make noise through spectacle, but through the weight of its silences – silences that, in both life and fiction, often reveal more than the sirens that suddenly stop.

Available to wishlist on Steam, GOG, and the Epic Games Store, the game is generating considerable anticipation among fans of psychological thrillers. A release date has yet to be announced, but one thing is certain: we can’t wait to learn more.

Stay tuned!

From the moment I first held an NES controller, followed by the N64, my passion for video games began. However, it was during the '90s, with the release of the PlayStation, that my love for the medium truly flourished. While my heart beats for the horror genre in all its variations, I approach every video game as an immersive world to lose myself in—much like a captivating book I long to read cover to cover, or a dream I never wish to wake from.